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view DEPENDENCIES/generic/include/boost/statechart/asynchronous_state_machine.hpp @ 33:0f1df952e9e9
Looks like --retain-symbols-file=<file>.list is the PE equivalent of the ELF version script for our purposes
author | Chris Cannam |
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date | Wed, 06 Aug 2014 16:02:26 +0100 |
parents | 2665513ce2d3 |
children |
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#ifndef BOOST_STATECHART_ASYNCHRONOUS_STATE_MACHINE_HPP_INCLUDED #define BOOST_STATECHART_ASYNCHRONOUS_STATE_MACHINE_HPP_INCLUDED ////////////////////////////////////////////////////////////////////////////// // Copyright 2002-2006 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ////////////////////////////////////////////////////////////////////////////// #include <boost/statechart/state_machine.hpp> #include <boost/statechart/fifo_scheduler.hpp> #include <boost/statechart/null_exception_translator.hpp> #include <boost/statechart/event_processor.hpp> #include <memory> // std::allocator namespace boost { namespace statechart { class event_base; ////////////////////////////////////////////////////////////////////////////// template< class MostDerived, class InitialState, class Scheduler = fifo_scheduler<>, class Allocator = std::allocator< void >, class ExceptionTranslator = null_exception_translator > class asynchronous_state_machine : public state_machine< MostDerived, InitialState, Allocator, ExceptionTranslator >, public event_processor< Scheduler > { typedef state_machine< MostDerived, InitialState, Allocator, ExceptionTranslator > machine_base; typedef event_processor< Scheduler > processor_base; protected: ////////////////////////////////////////////////////////////////////////// typedef asynchronous_state_machine my_base; asynchronous_state_machine( typename processor_base::my_context ctx ) : processor_base( ctx ) { } virtual ~asynchronous_state_machine() {} public: ////////////////////////////////////////////////////////////////////////// // The following declarations should be private. // They are only public because many compilers lack template friends. ////////////////////////////////////////////////////////////////////////// void terminate() { processor_base::terminate(); } private: ////////////////////////////////////////////////////////////////////////// virtual void initiate_impl() { machine_base::initiate(); } virtual void process_event_impl( const event_base & evt ) { machine_base::process_event( evt ); } virtual void terminate_impl() { machine_base::terminate(); } }; } // namespace statechart } // namespace boost #endif