log

age author description
Sun, 04 Jun 2017 20:17:43 +0100 Lucas Thompson A play-head which attaches itself to WavesComponents.
Sun, 04 Jun 2017 20:16:39 +0100 Lucas Thompson Publicly expose height and addLayer (for bodging basically). Return a callback when adding a layer for removing it later.
Sun, 04 Jun 2017 20:15:20 +0100 Lucas Thompson Angular DI can't figure out these are derived from WavesComponent. Add provider for base.
Sat, 03 Jun 2017 09:59:56 +0100 Lucas Thompson Alter Plot types slightly, moving yDomain to top level.
Fri, 02 Jun 2017 19:12:38 +0100 Lucas Thompson Have animation controlled by a prop, clearing up animation tasks when set to false. Wire up accordingly.
Fri, 02 Jun 2017 19:10:47 +0100 Lucas Thompson Change curve component to not render vertical scale / highlight by default. Delegate to child TrackComponent for that work, so the curve can be used like tracks, notes etc.
Fri, 02 Jun 2017 19:09:31 +0100 Lucas Thompson Cleanup animation tasks on destruction.
Fri, 02 Jun 2017 19:08:42 +0100 Lucas Thompson Return a callback when adding an animation task, allowing it to be removed.
Fri, 02 Jun 2017 17:24:33 +0100 Lucas Thompson Who am I kidding? Graduate the bodge.
Fri, 02 Jun 2017 16:51:36 +0100 Lucas Thompson Refactor to use render loop service
Fri, 02 Jun 2017 16:47:38 +0100 Lucas Thompson Introduce a render loop service / singleton for work which needs to be animated with the play position. Use it for animating the cross-high. Much dupe with the live-play-head, which should be refactored.
Thu, 01 Jun 2017 23:04:39 +0100 Lucas Thompson Revert changes relating to bodging unit onto the shaped features. Now return from the extraction service and add to the analysis item, and send into the cross-hair component with a prop.
Thu, 01 Jun 2017 18:56:06 +0100 Lucas Thompson Latest dependencies
Thu, 01 Jun 2017 18:55:55 +0100 Lucas Thompson Use the cross hair layer for notes, tracks and curve. This involved bodging in unit to ShapedFeatureData, which isn't particularly easy to do because this isn't an encapsulated type. Need to come back to improving this, as I am monkey-patching a unit property onto Arrays etc.
Thu, 01 Jun 2017 16:26:52 +0100 Lucas Thompson cross-hair-inspector component, much the same technique used for the vertical-scale. Change curve to use it. Doesn't currently animate.