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ugly-duckling
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Fri, 02 Jun 2017 19:12:38 +0100
Lucas Thompson
Have animation controlled by a prop, clearing up animation tasks when set to false. Wire up accordingly.
Fri, 02 Jun 2017 19:10:47 +0100
Lucas Thompson
Change curve component to not render vertical scale / highlight by default. Delegate to child TrackComponent for that work, so the curve can be used like tracks, notes etc.
Fri, 02 Jun 2017 19:09:31 +0100
Lucas Thompson
Cleanup animation tasks on destruction.
Fri, 02 Jun 2017 19:08:42 +0100
Lucas Thompson
Return a callback when adding an animation task, allowing it to be removed.
Fri, 02 Jun 2017 17:24:33 +0100
Lucas Thompson
Who am I kidding? Graduate the bodge.
Fri, 02 Jun 2017 16:51:36 +0100
Lucas Thompson
Refactor to use render loop service
Fri, 02 Jun 2017 16:47:38 +0100
Lucas Thompson
Introduce a render loop service / singleton for work which needs to be animated with the play position. Use it for animating the cross-high. Much dupe with the live-play-head, which should be refactored.
Thu, 01 Jun 2017 23:04:39 +0100
Lucas Thompson
Revert changes relating to bodging unit onto the shaped features. Now return from the extraction service and add to the analysis item, and send into the cross-hair component with a prop.
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