log

age author description
Fri, 02 Jun 2017 16:47:38 +0100 Lucas Thompson Introduce a render loop service / singleton for work which needs to be animated with the play position. Use it for animating the cross-high. Much dupe with the live-play-head, which should be refactored.
Thu, 01 Jun 2017 23:04:39 +0100 Lucas Thompson Revert changes relating to bodging unit onto the shaped features. Now return from the extraction service and add to the analysis item, and send into the cross-hair component with a prop.
Thu, 01 Jun 2017 18:56:06 +0100 Lucas Thompson Latest dependencies
Thu, 01 Jun 2017 18:55:55 +0100 Lucas Thompson Use the cross hair layer for notes, tracks and curve. This involved bodging in unit to ShapedFeatureData, which isn't particularly easy to do because this isn't an encapsulated type. Need to come back to improving this, as I am monkey-patching a unit property onto Arrays etc.