Mercurial > hg > ugly-duckling
view src/app/visualisations/notes/notes.component.ts @ 394:f45a916eb5b1
Use the cross hair layer for notes, tracks and curve. This involved bodging in unit to ShapedFeatureData, which isn't particularly easy to do because this isn't an encapsulated type. Need to come back to improving this, as I am monkey-patching a unit property onto Arrays etc.
author | Lucas Thompson <dev@lucas.im> |
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date | Thu, 01 Jun 2017 18:55:55 +0100 |
parents | 7ef6c8089801 |
children | 3ace7672638b |
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/** * Created by lucast on 31/05/2017. */ import { InspectableVerticallyBoundedComponent, VerticallyBounded, VerticalScaleRenderer, VerticalValueInspectorRenderer } from '../waves-base.component'; import { ChangeDetectionStrategy, Component, Input, } from '@angular/core'; import {Note} from '../FeatureUtilities'; import Waves from 'waves-ui-piper'; @Component({ selector: 'ugly-notes', templateUrl: '../waves-template.html', styleUrls: ['../waves-template.css'], changeDetection: ChangeDetectionStrategy.OnPush, providers: [ { provide: VerticallyBounded, useExisting: NotesComponent }, { provide: VerticalScaleRenderer, useExisting: NotesComponent }, {provide: VerticalValueInspectorRenderer, useExisting: NotesComponent } ] }) export class NotesComponent extends InspectableVerticallyBoundedComponent<Note[]> { private currentVerticalRange: [number, number]; get range(): [number, number] { return this.currentVerticalRange; } @Input() set notes(notes: Note[]) { this.feature = notes; } protected get featureLayers(): Layer[] { this.currentVerticalRange = findVerticalRange(this.feature); return [ new Waves.helpers.PianoRollLayer( this.feature, { height: this.height, color: this.colour, yDomain: this.currentVerticalRange } ) ]; } } // TODO there might be scope to create a generic utility function like this function findVerticalRange(notes: Note[]): [number, number] { let [min, max] = notes.reduce((acc, note) => { const [min, max] = acc; return [Math.min (min, note.pitch), Math.max (max, note.pitch)]; }, [Infinity, -Infinity]); if (min === Infinity || min < 0 || max < 0) { min = 0; max = 127; } // round min and max to octave boundaries (starting at C as in MIDI) return [ 12 * Math.floor(min / 12), 12 * Math.ceil(max / 12) ]; }