Mercurial > hg > tweakathon2ios
view UI code/buttonPanel.mm @ 38:fea11c3d1d94
tweaking endlessly
author | Robert Tubb <rt300@eecs.qmul.ac.uk> |
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date | Thu, 04 Dec 2014 17:03:01 +0000 |
parents | 36cdb73691da |
children |
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// // buttonPanel.cpp // tweakathlon // // Created by Robert Tubb on 11/02/2014. // // #include "buttonPanel.h" ButtonPanel::ButtonPanel(float ax, float ay, float awidth, float aheight, const UIProps& aprops, vector<controllerType> elemList) : UIElementContainer(ax,ay,awidth,aheight,aprops) { //cout << "ButtonPanel auto layout contructor\n"; generateControls(elemList); autoArrangeRow(); } //--------------------------------------------------- ButtonPanel::ButtonPanel(float ax, float ay, float awidth, float aheight, const UIProps& aprops) : UIElementContainer(ax,ay,awidth,aheight,aprops) { //cout << "ButtonPanel - ctrls added later constructor\n"; } //--------------------------------------------------- vector<UIElement*> ButtonPanel::generateControls(vector<controllerType> elemList){ removeAllSubelements(); vector<controllerType>::iterator i; // 10 cm is 520 pixels // calc positions int top = y + myProps.spacerSize; int n=0; for(i=elemList.begin(); i<elemList.end();i++){ if(*i == BUTTON){ // add a slider Buttron * butt = new Buttron(0 , top , myProps.buttonWidth, myProps.buttonHeight,myProps); butt->setLabel("unassigned"); subElements.push_back(butt); n++; }else{ cout << "ERROR: button panel only handles buttons" << endl; } } return subElements; }