Mercurial > hg > tweakathon2ios
view UI code/IconPanel.h @ 14:f83635861187
rewrote sequence controller.
ticks show relevant UI modes.
images show for preset textures (but greenish?)
author | Robert Tubb <rt300@eecs.qmul.ac.uk> |
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date | Tue, 21 Oct 2014 16:39:39 +0100 |
parents | |
children | bd23c1b922be |
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// // IconPanel.h // riftathon // // Created by Robert Tubb on 20/10/2014. // // #ifndef __riftathon__IconPanel__ #define __riftathon__IconPanel__ #include <iostream> #include <iostream> #include "ofMain.h" #include "UIElement.h" #include "UIProperties.h" class IconPanel : public UIElement{ public: float thickness; // width of border float radius; // inner radius of corners, reccomended to be same as thickness ofColor foregroundHi; ofColor backgroundHi; ofColor foregroundLo; ofColor backgroundLo; ofColor fgInactive; bool pressed; // on and pressed can be different IconPanel(); ~IconPanel(){}; // this constructor sets up with defaults obtained from UIProperties (recoomemnded) IconPanel(float x, float y, float width, float height, const UIProps& props ); void draw(); void drawOutline(); void drawTextLabel(); void drawTexture(); void setTextAndImage(string text, ofImage* image){ setLabel(text); textureImage = image; hasBeenSet = true; } virtual bool handleMyTouch(int x, int y, touchType ttype, int touchID); protected: ofImage* textureImage; bool hasBeenSet; }; #endif /* defined(__riftathon__IconPanel__) */