Mercurial > hg > tweakathon2ios
view SequenceController.mm @ 30:78b51f924ec1
twiddles
author | Robert Tubb <rt300@eecs.qmul.ac.uk> |
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date | Tue, 04 Nov 2014 14:37:35 +0000 |
parents | e7af34b1af83 |
children | a677c027e3a0 |
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// // SequenceGenerator.mm // riftathon // // Created by Robert Tubb on 21/10/2014. // // #include "SequenceController.h" AnimStep::AnimStep(){ type = PREVIEW_NEUTRAL_COUNT; presetIndex = -1; seqNumber = -1; runNumber = -1; whichInSequence = -1; tempo = MIN_TEMPO; isLastOfSeq = false; isLastOfRun = false; isLastOfAll = false; showsGuides = false; } Step::Step(){ type = COUNT_IN; showsTargetIcon = false; showsControlSettings = false; showsControlGuides = false; showsMatchResults = false; hidesSliders = true; isPreview = false; allowsCandidateControl = false; playsTarget = false; playsCandidate = false; showsCountDown = true; isLastOfSeq = false; isLastOfRun = false; isLastOfAll = false; presetIndex = -1; seqNumber = -1; runNumber = -1; tempo = MIN_TEMPO; } void Step::setAsBlankCounter(){ type = COUNT_IN; showsTargetIcon = false; showsControlSettings = false; showsControlGuides = false; showsMatchResults = false; hidesSliders = true; isPreview = false; allowsCandidateControl = false; playsTarget = false; playsCandidate = false; showsCountDown = true; } void Step::setAsPreviewPreparer(){ type = PREVIEW_PREPARER; showsTargetIcon = true; showsControlSettings = false; showsControlGuides = true; showsMatchResults = false; hidesSliders = true; isPreview = true; allowsCandidateControl = true; playsTarget = true; playsCandidate = false; showsCountDown = true; } void Step::setAsPreviewPlayer(){ type = PREVIEW_DISPLAYER; showsTargetIcon = true; showsControlSettings = false; showsControlGuides = true; showsMatchResults = false; hidesSliders = false; isPreview = true; allowsCandidateControl = true; playsTarget = true; playsCandidate = false; showsCountDown = false; } void Step::setAsMatchingPreparer(){ // just a count down type = MATCHING_PREPARER; showsTargetIcon = true; showsControlSettings = false; showsControlGuides = false; showsMatchResults = false; hidesSliders = true; isPreview = false; allowsCandidateControl = true; playsTarget = true; playsCandidate = false; showsCountDown = true; } void Step::setAsMatchingInteraction(){ type = MATCHING_INTERACTION; showsTargetIcon = true; showsControlSettings = false; showsControlGuides = true; showsMatchResults = false; hidesSliders = false; isPreview = false; allowsCandidateControl = true; playsTarget = false; playsCandidate = false; // ?? showsCountDown = false; } void Step::setAsMatchingFeedback(){ type = MATCHING_INTERACTION; showsTargetIcon = false; showsControlSettings = false; showsControlGuides = false; showsMatchResults = true; hidesSliders = true; isPreview = false; allowsCandidateControl = false; playsTarget = false; playsCandidate = true; // ?? showsCountDown = false; } //================================================================= //================================================================= //================================================================= SequenceController::SequenceController(){ tempoInc = float(MAX_TEMPO - MIN_TEMPO) / float(NUM_TEMPO_STEPS); generateSteps(); setToStart(); }; AnimStep SequenceController::getNextStep(){ currentStep++; if ((*currentStep).isLastOfRun){ // uh } if ((*currentStep).isLastOfSeq){ } return (*currentStep); }; //------------------------------------------------------------------- void SequenceController::setToStart(){ currentStep = steps.begin(); } //------------------------------------------------------------------- void SequenceController::stepForward(){ currentStep++; }; //------------------------------------------------------------------- float SequenceController::getStartTickTime(){ return 1000. * (60.0/MIN_TEMPO); } //------------------------------------------------------------------- void SequenceController::generateSteps(){ srand (time(NULL)); int run = 0; for(int numInSequence = MIN_TARGETS_IN_SEQUENCE; numInSequence <= MAX_TARGETS_IN_SEQUENCE; numInSequence++){ generateCountIn(2); generateARun(run, numInSequence); steps.back().isLastOfRun = true; run++; cout << "-generate run finished-" << endl; } steps.back().isLastOfAll = true; }; //------------------------------------------------------------------- void SequenceController::generateCountIn(int countInLength){ AnimStep countStep; for (int i = 0; i < countInLength; i++){ countStep.whichInSequence = countInLength - i + 1; countStep.type = AnimStep::PREVIEW_NEUTRAL_COUNT; steps.push_back(countStep); } }; //------------------------------------------------------------------- vector<int> SequenceController::randomSequence(int numInSequence){ vector<int> stepPresetIndices; // get some random ints for(int n=0; n < numInSequence; n++){ int nextPreset = getRandomButNot(NUM_PRESETS,stepPresetIndices); stepPresetIndices.push_back(nextPreset); cout << nextPreset << ","; } return stepPresetIndices; } //------------------------------------------------------------------- void SequenceController::generateARun(int run, int numInSequence){ float curTempo = MIN_TEMPO; int seqNo = 0; AnimStep nextStep; for(int tempoLevel = 0; tempoLevel < NUM_TEMPO_STEPS; tempoLevel++){ // first we have a preparation count in nextStep.presetIndex = -1; // minus one means "blank" nextStep.runNumber = run; nextStep.seqNumber = seqNo; nextStep.whichInSequence = 0; nextStep.tempo = curTempo; nextStep.showsGuides = true; nextStep.type = AnimStep::PREVIEW_NEUTRAL_COUNT; steps.push_back(nextStep); // generate a sequence of random preset indices vector<int> stepPresetIndices = randomSequence(numInSequence); nextStep.thisSequence = stepPresetIndices; // make preview sequence int n = 1; for(auto si = stepPresetIndices.begin(); si < stepPresetIndices.end(); si++){ // put loader nextStep.presetIndex = *si; nextStep.runNumber = run; nextStep.seqNumber = seqNo; nextStep.whichInSequence = n; nextStep.tempo = curTempo; nextStep.showsGuides = true; nextStep.type = AnimStep::PREVIEW_MOVE; steps.push_back(nextStep); if (SPACER_BARS){ nextStep.type = AnimStep::PREVIEW_HIT; steps.push_back(nextStep); } n++; } nextStep.type = AnimStep::MATCHING_NEUTRAL_COUNT; steps.push_back(nextStep); // put in matching sequence n = 0; for(auto si = stepPresetIndices.begin(); si < stepPresetIndices.end(); si++){ // put loader nextStep.presetIndex = *si; nextStep.whichInSequence = n; if (NO_GUIDES_LEVEL){ nextStep.showsGuides = false; }else{ nextStep.showsGuides = true; } nextStep.type = AnimStep::MATCHING_MOVE; steps.push_back(nextStep); if (SPACER_BARS){ nextStep.type = AnimStep::MATCHING_HIT; steps.push_back(nextStep); } n++; } steps.back().isLastOfSeq = true; curTempo += tempoInc; seqNo++; cout << endl; } // ANIM nextStep.setAsBlankCounter(); nextStep.type = AnimStep::MATCHING_NEUTRAL_COUNT; steps.push_back(nextStep); } //----------------------------------------------------------------------- int SequenceController::getRandomButNot(int max, vector<int> notThese){ bool there = true; int randomInt = rand() % max; if (notThese.size()){ while(there){ randomInt = rand() % max; vector<int>::iterator result = std::find(notThese.begin(), notThese.end(), randomInt); there = (result != notThese.end()); } } return randomInt; };