view UI code/sliderPanel.h @ 27:27cdf475aa4b

more fiddling
author Robert Tubb <rt300@eecs.qmul.ac.uk>
date Wed, 29 Oct 2014 15:38:38 +0000
parents 8124f46eda65
children 953db6518738
line wrap: on
line source
//
//  sliderPanel.h
//  tweakathlon
//
//  Created by Robert Tubb on 11/02/2014.
//
//

#ifndef __tweakathlon__sliderPanel__
#define __tweakathlon__sliderPanel__

#include <iostream>
#include "UIElementContainer.h"
#include <iostream>
#include "globalVariables.h"
#include "ofMain.h"
#include "UIElement.h"
#include "boost/bind.hpp"
#include "boost/function.hpp"
#include "timeController.h"
#include "ButtronSlider.h"
#include "ButtronXY.h"
#include "3Dbox.h"
#include "3DboxGL.h"
#include "6Dbox.h"
#include "ButtronSlider.h"
// panel with sliders and xy pads

// AND 6DOF BOXES !!!!!
class SliderPanel : public UIElementContainer{
    
public:
    SliderPanel(float ax,
                float ay,
                float awidth,
                float aheight,
                const UIProps& aprops,
                vector<controllerType> elemList);
 
    void setAndShowHint(vector<int> values, ofImage* texture);
    
    void showHint(bool value);
    //
    void setHintValues(vector<int> vals);
    void setHintColor(ofColor c);
    void setSliderColors(ofColor c);
    void flash();
    void setBgColor(ofColor c);
    vector<UIElement*> generateControls(vector<controllerType> elemList, controlPanelType panelType);

    UIElement* getSlider(int index);
    void setHintTexture(ofImage* texture);

    void showValueIndicators(bool show);
private:
    bool flashing;
    controlPanelType thisPanelType;
};

#endif /* defined(__tweakathlon__sliderPanel__) */