Mercurial > hg > tweakathon2ios
comparison UI code/3DboxGL.h @ 32:75202498bee9
perform mode (no guides at all)
author | Robert Tubb <rt300@eecs.qmul.ac.uk> |
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date | Tue, 25 Nov 2014 17:03:33 +0000 |
parents | 8d7ae43b2edd |
children | 3af380769779 |
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31:a677c027e3a0 | 32:75202498bee9 |
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222 lastTY = y; | 222 lastTY = y; |
223 return true; | 223 return true; |
224 | 224 |
225 }; | 225 }; |
226 | 226 |
227 | |
228 void makeTexFace(ofMesh * theMesh, ofPoint LT, ofPoint RT, ofPoint RB, ofPoint LB){ | |
229 | |
230 ofPoint texCoordLT = ofPoint(0, 1.); | |
231 ofPoint texCoordLB = ofPoint(0, 0); | |
232 ofPoint texCoordRT = ofPoint(1., 1.); | |
233 ofPoint texCoordRB = ofPoint(1., 0.); | |
234 | |
235 theMesh->addVertex(LT); | |
236 theMesh->addTexCoord(texCoordLT); | |
237 theMesh->addVertex(LB); | |
238 theMesh->addTexCoord(texCoordLB); | |
239 theMesh->addVertex(RB); | |
240 theMesh->addTexCoord(texCoordRB); | |
241 | |
242 | |
243 | |
244 theMesh->addVertex(LT); | |
245 theMesh->addTexCoord(texCoordLT); | |
246 | |
247 theMesh->addVertex(RB); | |
248 theMesh->addTexCoord(texCoordRB); | |
249 theMesh->addVertex(RT); | |
250 theMesh->addTexCoord(texCoordRT); | |
251 } | |
252 | |
227 float angleX; | 253 float angleX; |
228 float angleY; | 254 float angleY; |
229 float depth; | 255 float depth; |
230 ofMesh boxMesh; | 256 ofMesh boxMesh; |
231 float camTrans; | 257 float camTrans; |