andrewm@0: /* andrewm@0: TouchKeys: multi-touch musical keyboard control software andrewm@0: Copyright (c) 2013 Andrew McPherson andrewm@0: andrewm@0: This program is free software: you can redistribute it and/or modify andrewm@0: it under the terms of the GNU General Public License as published by andrewm@0: the Free Software Foundation, either version 3 of the License, or andrewm@0: (at your option) any later version. andrewm@0: andrewm@0: This program is distributed in the hope that it will be useful, andrewm@0: but WITHOUT ANY WARRANTY; without even the implied warranty of andrewm@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the andrewm@0: GNU General Public License for more details. andrewm@0: andrewm@0: You should have received a copy of the GNU General Public License andrewm@0: along with this program. If not, see . andrewm@0: andrewm@0: ===================================================================== andrewm@0: andrewm@0: MainWindow.h: the control window, plus menu bar and Juce application methods andrewm@0: */ andrewm@0: andrewm@0: #ifndef MAINWINDOW_H_INCLUDED andrewm@0: #define MAINWINDOW_H_INCLUDED andrewm@0: andrewm@50: #ifndef TOUCHKEYS_NO_GUI andrewm@50: andrewm@0: #include "../../JuceLibraryCode/JuceHeader.h" andrewm@0: #include "ControlWindowMainComponent.h" andrewm@0: #include "../MainApplicationController.h" andrewm@0: andrewm@0: //============================================================================== andrewm@0: /* andrewm@0: */ andrewm@0: andrewm@0: class MainWindow : public DocumentWindow, public Timer, andrewm@0: public MenuBarModel, public ApplicationCommandTarget andrewm@0: { andrewm@0: private: andrewm@0: // Commands this application responds to andrewm@0: enum CommandIDs andrewm@0: { andrewm@0: // File menu andrewm@33: kCommandClearPreset = 0x2001, andrewm@0: kCommandOpenPreset, andrewm@0: kCommandSavePreset, andrewm@0: andrewm@0: // Edit menu andrewm@0: // (all standard) andrewm@0: andrewm@0: // Control menu andrewm@0: kCommandRescanDevices = 0x2020, andrewm@31: kCommandLoggingStartStop, andrewm@31: kCommandLoggingPlay, andrewm@0: kCommandEnableExperimentalMappings, andrewm@17: kCommandTestTouchkeySensors, andrewm@53: kCommandJumpToBootloader, andrewm@41: kCommandPreferences, andrewm@0: andrewm@0: // Window menu andrewm@0: kCommandShowControlWindow = 0x2030, andrewm@0: kCommandShowKeyboardWindow andrewm@0: }; andrewm@0: andrewm@0: public: andrewm@0: MainWindow(MainApplicationController& controller); andrewm@0: ~MainWindow(); andrewm@0: andrewm@0: void closeButtonPressed() andrewm@0: { andrewm@0: // This is called when the user tries to close this window. Here, we'll just andrewm@0: // ask the app to quit when this happens, but you can change this to do andrewm@0: // whatever you need. andrewm@0: JUCEApplication::getInstance()->systemRequestedQuit(); andrewm@0: } andrewm@0: andrewm@0: // Method used by Juce timer which we will use for periodic UI updates andrewm@0: // from the underlying system state, in a configuration similar to how the andrewm@0: // Juce audio plugins work andrewm@0: void timerCallback(); andrewm@0: andrewm@0: // ***** Menu Bar methods ***** andrewm@0: andrewm@0: StringArray getMenuBarNames(); andrewm@0: PopupMenu getMenuForIndex (int menuIndex, const String& menuName); andrewm@0: void menuItemSelected (int menuItemID, int topLevelMenuIndex); andrewm@0: andrewm@0: // ***** Application Command Manager methods ***** andrewm@0: andrewm@0: // this will return the next parent component that is an ApplicationCommandTarget (in this andrewm@0: // case, there probably isn't one, but it's best to use this method in your own apps). andrewm@0: ApplicationCommandTarget* getNextCommandTarget(); andrewm@0: andrewm@0: // this returns the set of all commands that this target can perform.. andrewm@0: void getAllCommands (Array & commands); andrewm@0: andrewm@0: // This method is used when something needs to find out the details about one of the commands andrewm@0: // that this object can perform.. andrewm@0: void getCommandInfo (CommandID commandID, ApplicationCommandInfo& result); andrewm@0: andrewm@0: // Perform a command andrewm@0: bool perform (const InvocationInfo& info); andrewm@0: andrewm@37: // Callback for alert box andrewm@37: static void alertBoxResultChosen(int result, MainWindow *item); andrewm@37: andrewm@37: // Clear preset (called from alert box andrewm@37: void clearPreset() { controller_.clearPreset(); } andrewm@37: andrewm@0: /* Note: Be careful if you override any DocumentWindow methods - the base andrewm@0: class uses a lot of them, so by overriding you might break its functionality. andrewm@0: It's best to do all your work in your content component instead, but if andrewm@0: you really have to override any DocumentWindow methods, make sure your andrewm@0: subclass also calls the superclass's method. andrewm@0: */ andrewm@0: andrewm@0: private: andrewm@0: // The command manager object used to dispatch command events andrewm@0: MainApplicationController& controller_; andrewm@0: ApplicationCommandManager commandManager_; andrewm@0: ControlWindowMainComponent mainComponent_; andrewm@0: andrewm@0: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow) andrewm@0: }; andrewm@0: andrewm@50: #endif // TOUCHKEYS_NO_GUI andrewm@0: andrewm@0: #endif // MAINWINDOW_H_INCLUDED