andrewm@0: /*
andrewm@0: TouchKeys: multi-touch musical keyboard control software
andrewm@0: Copyright (c) 2013 Andrew McPherson
andrewm@0:
andrewm@0: This program is free software: you can redistribute it and/or modify
andrewm@0: it under the terms of the GNU General Public License as published by
andrewm@0: the Free Software Foundation, either version 3 of the License, or
andrewm@0: (at your option) any later version.
andrewm@0:
andrewm@0: This program is distributed in the hope that it will be useful,
andrewm@0: but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0: GNU General Public License for more details.
andrewm@0:
andrewm@0: You should have received a copy of the GNU General Public License
andrewm@0: along with this program. If not, see .
andrewm@0:
andrewm@0: =====================================================================
andrewm@0:
andrewm@0: RawSensorDisplay.h: simple graph for showing raw TouchKeys sensor values
andrewm@0: */
andrewm@0:
andrewm@0: #ifndef __touchkeys__RawSensorDisplay__
andrewm@0: #define __touchkeys__RawSensorDisplay__
andrewm@0:
andrewm@0: #include
andrewm@0: #include
andrewm@0: //#include
andrewm@0: #include "../JuceLibraryCode/JuceHeader.h"
andrewm@0: #include "../TouchKeys/PianoTypes.h"
andrewm@0: #include "../Utility/Node.h"
andrewm@0: #include "OpenGLDisplayBase.h"
andrewm@0:
andrewm@0:
andrewm@0: // This class uses OpenGL to draw a bar graph of key sensor data,
andrewm@0: // for the purpose of debugging and validating individual keys
andrewm@0:
andrewm@0: class RawSensorDisplay : public OpenGLDisplayBase {
andrewm@0: // Internal data structures and constants
andrewm@0: private:
andrewm@0: // Display margins
andrewm@0: static const float kDisplaySideMargin;
andrewm@0: static const float kDisplayBottomMargin;
andrewm@0: static const float kDisplayTopMargin;
andrewm@0:
andrewm@0: // Size of bar graphs and spacing
andrewm@0: static const float kDisplayBarWidth;
andrewm@0: static const float kDisplayBarSpacing;
andrewm@0: static const float kDisplayBarHeight;
andrewm@0:
andrewm@0: typedef struct {
andrewm@0: float x;
andrewm@0: float y;
andrewm@0: } Point;
andrewm@0:
andrewm@0: public:
andrewm@0: RawSensorDisplay();
andrewm@0:
andrewm@27: // Set canvas for triggering rendering;
andrewm@27: void setCanvas(OpenGLJuceCanvas *canvas) { canvas_ = canvas; }
andrewm@27: void tellCanvasToRepaint();
andrewm@27:
andrewm@0: // Setup methods for display size and keyboard range
andrewm@0: void setDisplaySize(float width, float height);
andrewm@0: float aspectRatio() { return totalDisplayWidth_ / totalDisplayHeight_; }
andrewm@0:
andrewm@0: // Drawing methods
andrewm@0: void render();
andrewm@0:
andrewm@0: // Interaction methods
andrewm@0: void mouseDown(float x, float y);
andrewm@0: void mouseDragged(float x, float y);
andrewm@0: void mouseUp(float x, float y);
andrewm@0: void rightMouseDown(float x, float y);
andrewm@0: void rightMouseDragged(float x, float y);
andrewm@0: void rightMouseUp(float x, float y);
andrewm@0:
andrewm@0: // Data update methods
andrewm@0: void setDisplayData(std::vector const& values);
andrewm@0:
andrewm@0: private:
andrewm@0: // Convert mathematical XY coordinate space to drawing positions
andrewm@0: float graphToDisplayX(float x);
andrewm@0: float graphToDisplayY(float y);
andrewm@0:
andrewm@0: void refreshViewport();
andrewm@0:
andrewm@0: // Conversion from internal coordinate space to external pixel values and back
andrewm@0: Point screenToInternal(Point& inPoint);
andrewm@0: Point internalToScreen(Point& inPoint);
andrewm@0:
andrewm@0:
andrewm@0: private:
andrewm@27: OpenGLJuceCanvas *canvas_; // Reference to object which handles rendering
andrewm@27:
andrewm@0: float displayPixelWidth_, displayPixelHeight_; // Pixel resolution of the surrounding window
andrewm@0: float totalDisplayWidth_, totalDisplayHeight_; // Size of the internal view (centered around origin)
andrewm@0: float yMin_, yMax_; // Range of the graph axes
andrewm@0:
andrewm@0: CriticalSection displayMutex_; // Synchronize access between data and display threads
andrewm@0: std::vector displayValues_; // Values to display as a bar graph
andrewm@0: };
andrewm@0:
andrewm@0: #endif /* defined(__touchkeys__RawSensorDisplay__) */