andrewm@0: /* andrewm@0: TouchKeys: multi-touch musical keyboard control software andrewm@0: Copyright (c) 2013 Andrew McPherson andrewm@0: andrewm@0: This program is free software: you can redistribute it and/or modify andrewm@0: it under the terms of the GNU General Public License as published by andrewm@0: the Free Software Foundation, either version 3 of the License, or andrewm@0: (at your option) any later version. andrewm@0: andrewm@0: This program is distributed in the hope that it will be useful, andrewm@0: but WITHOUT ANY WARRANTY; without even the implied warranty of andrewm@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the andrewm@0: GNU General Public License for more details. andrewm@0: andrewm@0: You should have received a copy of the GNU General Public License andrewm@0: along with this program. If not, see . andrewm@0: andrewm@0: ===================================================================== andrewm@0: andrewm@0: KeyPositionGraphDisplay.cpp: implements a graph of key position over time andrewm@0: for a specific key press, which is useful for analysis of continuous key andrewm@0: position. andrewm@0: */ andrewm@0: andrewm@0: #include "KeyPositionGraphDisplay.h" andrewm@27: #include "OpenGLJuceCanvas.h" andrewm@0: #include andrewm@0: #include andrewm@0: andrewm@0: // Class constants andrewm@0: // Display margins andrewm@0: const float KeyPositionGraphDisplay::kDisplaySideMargin = 0.5; andrewm@0: const float KeyPositionGraphDisplay::kDisplayBottomMargin = 0.5; andrewm@0: const float KeyPositionGraphDisplay::kDisplayTopMargin = 0.5; andrewm@0: andrewm@0: // Size of the graph area andrewm@0: const float KeyPositionGraphDisplay::kDisplayGraphWidth = 20.0; andrewm@0: const float KeyPositionGraphDisplay::kDisplayGraphHeight = 10.0; andrewm@0: andrewm@27: KeyPositionGraphDisplay::KeyPositionGraphDisplay() : canvas_(0), andrewm@0: displayPixelWidth_(1.0), displayPixelHeight_(1.0), totalDisplayWidth_(1.0), totalDisplayHeight_(1.0), andrewm@27: xMin_(0.0), xMax_(1.0), yMin_(-0.2), yMax_(1.2) andrewm@0: { andrewm@0: // Initialize OpenGL settings: 2D only andrewm@0: andrewm@0: //glMatrixMode(GL_PROJECTION); andrewm@0: //glDisable(GL_DEPTH_TEST); andrewm@0: andrewm@0: pressStartTimestamp_ = pressFinishTimestamp_ = releaseStartTimestamp_ = releaseFinishTimestamp_ = missing_value::missing(); andrewm@0: pressStartPosition_ = pressFinishPosition_ = releaseStartPosition_ = releaseFinishPosition_ = missing_value::missing(); andrewm@0: andrewm@0: totalDisplayWidth_ = kDisplaySideMargin*2 + kDisplayGraphWidth; andrewm@0: totalDisplayHeight_ = kDisplayTopMargin + kDisplayBottomMargin + kDisplayGraphHeight; andrewm@0: } andrewm@0: andrewm@27: // Tell the underlying canvas to repaint itself andrewm@27: void KeyPositionGraphDisplay::tellCanvasToRepaint() { andrewm@27: if(canvas_ != 0) andrewm@27: canvas_->triggerRepaint(); andrewm@27: } andrewm@27: andrewm@0: void KeyPositionGraphDisplay::setDisplaySize(float width, float height) { andrewm@0: ScopedLock sl(displayMutex_); andrewm@0: displayPixelWidth_ = width; andrewm@0: displayPixelHeight_ = height; andrewm@0: refreshViewport(); andrewm@0: } andrewm@0: andrewm@0: andrewm@0: // Render the keyboard display andrewm@0: andrewm@0: void KeyPositionGraphDisplay::render() { andrewm@0: // Start with a light gray background andrewm@0: glClearColor(0.8, 0.8, 0.8, 1.0); andrewm@0: glClear(GL_COLOR_BUFFER_BIT); andrewm@0: glLoadIdentity(); andrewm@0: andrewm@0: float invAspectRatio = totalDisplayWidth_ / totalDisplayHeight_; andrewm@0: float scaleValue = 2.0 / totalDisplayWidth_; andrewm@0: andrewm@0: glScalef(scaleValue, scaleValue * invAspectRatio, scaleValue); andrewm@0: glTranslatef(-1.0 / scaleValue, -totalDisplayHeight_ / 2.0, 0); andrewm@0: glTranslatef(kDisplaySideMargin, kDisplayBottomMargin, 0.0); andrewm@0: andrewm@0: ScopedLock sl(displayMutex_); andrewm@0: andrewm@0: // Draw the region where the graph will be plotted (white with black outline) andrewm@0: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); andrewm@0: glColor3f(1.0, 1.0, 1.0); andrewm@0: andrewm@0: glBegin(GL_POLYGON); andrewm@0: glVertex2f(0, 0); andrewm@0: glVertex2f(0, kDisplayGraphHeight); andrewm@0: glVertex2f(kDisplayGraphWidth, kDisplayGraphHeight); andrewm@0: glVertex2f(kDisplayGraphWidth, 0); andrewm@0: glEnd(); andrewm@0: andrewm@0: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); andrewm@0: glColor3f(0.0, 0.0, 0.0); andrewm@0: glLineWidth(1.0); andrewm@0: andrewm@0: glBegin(GL_POLYGON); andrewm@0: glVertex2f(0, 0); andrewm@0: glVertex2f(0, kDisplayGraphHeight); andrewm@0: glVertex2f(kDisplayGraphWidth, kDisplayGraphHeight); andrewm@0: glVertex2f(kDisplayGraphWidth, 0); andrewm@0: glEnd(); andrewm@0: andrewm@0: // Draw gray lines for the 0.0 and 1.0 key positions andrewm@0: glColor3f(0.5, 0.5, 0.5); andrewm@0: glBegin(GL_LINES); andrewm@0: glVertex2f(0, graphToDisplayY(0.0)); andrewm@0: glVertex2f(kDisplayGraphWidth, graphToDisplayY(0.0)); andrewm@0: glEnd(); andrewm@0: glBegin(GL_LINES); andrewm@0: glVertex2f(0, graphToDisplayY(1.0)); andrewm@0: glVertex2f(kDisplayGraphWidth, graphToDisplayY(1.0)); andrewm@0: glEnd(); andrewm@0: andrewm@0: // Draw the graph of position over time (if data exists) andrewm@0: if(!keyPositions_.empty() && !keyTimestamps_.empty()) { andrewm@0: glColor3f(0.0, 0.0, 0.0); andrewm@0: glBegin(GL_LINE_STRIP); andrewm@0: for(int index = 0; index < keyPositions_.size() && index < keyTimestamps_.size(); index++) { andrewm@0: glVertex2f(graphToDisplayX(keyTimestamps_[index]), graphToDisplayY(keyPositions_[index])); andrewm@0: } andrewm@0: glEnd(); andrewm@0: } andrewm@0: andrewm@0: // Draw the important features, if they exist andrewm@0: if(!missing_value::isMissing(pressStartTimestamp_)) { andrewm@0: glColor3f(0.0, 0.0, 1.0); andrewm@0: glBegin(GL_LINES); andrewm@0: glVertex2f(graphToDisplayX(pressStartTimestamp_), 0); andrewm@0: glVertex2f(graphToDisplayX(pressStartTimestamp_), kDisplayGraphHeight); andrewm@0: glEnd(); andrewm@0: } andrewm@0: if(!missing_value::isMissing(pressFinishTimestamp_)) { andrewm@0: glColor3f(1.0, 0.0, 0.0); andrewm@0: glBegin(GL_LINES); andrewm@0: glVertex2f(graphToDisplayX(pressFinishTimestamp_), 0); andrewm@0: glVertex2f(graphToDisplayX(pressFinishTimestamp_), kDisplayGraphHeight); andrewm@0: glEnd(); andrewm@0: } andrewm@0: if(!missing_value::isMissing(releaseStartTimestamp_)) { andrewm@0: glColor3f(0.0, 0.0, 1.0); andrewm@0: glBegin(GL_LINES); andrewm@0: glVertex2f(graphToDisplayX(releaseStartTimestamp_), 0); andrewm@0: glVertex2f(graphToDisplayX(releaseStartTimestamp_), kDisplayGraphHeight); andrewm@0: glEnd(); andrewm@0: } andrewm@0: if(!missing_value::isMissing(releaseFinishTimestamp_)) { andrewm@0: glColor3f(1.0, 0.0, 0.0); andrewm@0: glBegin(GL_LINES); andrewm@0: glVertex2f(graphToDisplayX(releaseFinishTimestamp_), 0); andrewm@0: glVertex2f(graphToDisplayX(releaseFinishTimestamp_), kDisplayGraphHeight); andrewm@0: glEnd(); andrewm@0: } andrewm@0: andrewm@0: glFlush(); andrewm@0: } andrewm@0: andrewm@0: // Mouse interaction methods andrewm@0: andrewm@0: void KeyPositionGraphDisplay::mouseDown(float x, float y) { andrewm@0: //Point mousePoint = {x, y}; andrewm@0: //Point scaledPoint = screenToInternal(mousePoint); andrewm@0: } andrewm@0: andrewm@0: void KeyPositionGraphDisplay::mouseDragged(float x, float y) { andrewm@0: //Point mousePoint = {x, y}; andrewm@0: //Point scaledPoint = screenToInternal(mousePoint); andrewm@0: } andrewm@0: andrewm@0: void KeyPositionGraphDisplay::mouseUp(float x, float y) { andrewm@0: //Point mousePoint = {x, y}; andrewm@0: //Point scaledPoint = screenToInternal(mousePoint); andrewm@0: } andrewm@0: andrewm@0: void KeyPositionGraphDisplay::rightMouseDown(float x, float y) { andrewm@0: //Point mousePoint = {x, y}; andrewm@0: //Point scaledPoint = screenToInternal(mousePoint); andrewm@0: } andrewm@0: andrewm@0: void KeyPositionGraphDisplay::rightMouseDragged(float x, float y) { andrewm@0: //Point mousePoint = {x, y}; andrewm@0: //Point scaledPoint = screenToInternal(mousePoint); andrewm@0: } andrewm@0: andrewm@0: void KeyPositionGraphDisplay::rightMouseUp(float x, float y) { andrewm@0: //Point mousePoint = {x, y}; andrewm@0: //Point scaledPoint = screenToInternal(mousePoint); andrewm@0: } andrewm@0: andrewm@0: float KeyPositionGraphDisplay::graphToDisplayX(float x) { andrewm@0: return kDisplayGraphWidth*(x - xMin_)/(xMax_ - xMin_); andrewm@0: } andrewm@0: andrewm@0: float KeyPositionGraphDisplay::graphToDisplayY(float y) { andrewm@0: return kDisplayGraphHeight*(y - yMin_)/(yMax_ - yMin_); andrewm@0: } andrewm@0: andrewm@0: void KeyPositionGraphDisplay::refreshViewport() { andrewm@0: glViewport(0, 0, displayPixelWidth_, displayPixelHeight_); andrewm@0: } andrewm@0: andrewm@0: // Copy data from the circular buffer to our internal buffer for andrewm@0: void KeyPositionGraphDisplay::copyKeyDataFromBuffer(Node& keyBuffer, andrewm@0: const Node::size_type startIndex, andrewm@0: const Node::size_type endIndex) { andrewm@0: // Clear existing information andrewm@0: keyPositions_.clear(); andrewm@0: keyTimestamps_.clear(); andrewm@0: andrewm@0: Node::size_type index = startIndex; andrewm@0: if(index < keyBuffer.beginIndex()) andrewm@0: index = keyBuffer.beginIndex(); andrewm@0: andrewm@0: // Iterate through the buffer, copying positions and timestamps andrewm@0: while(index < endIndex && index < keyBuffer.endIndex()) { andrewm@0: keyPositions_.push_back(keyBuffer[index]); andrewm@0: keyTimestamps_.push_back(keyBuffer.timestampAt(index)); andrewm@0: index++; andrewm@0: } andrewm@0: andrewm@0: // Scale the axes according to what's being displayed. The Y axis should stay andrewm@0: // more or less constant (for now), but X will change depending on timestamps andrewm@0: xMin_ = keyTimestamps_.front(); andrewm@0: xMax_ = keyTimestamps_.back(); andrewm@0: yMin_ = -0.2; andrewm@0: yMax_ = 1.2; andrewm@27: tellCanvasToRepaint(); andrewm@0: } andrewm@0: andrewm@0: // Conversion from internal coordinate space to external pixel values and back andrewm@0: andrewm@0: // Pixel values go from 0,0 (lower left) to displayPixelWidth_, displayPixelHeight_ (upper right) andrewm@0: // Internal values go from -totalDisplayWidth_/2, -totalDisplayHeight_/2 (lower left) andrewm@0: // to totalDisplayWidth_/2, totalDisplayHeight_/2 (upper right) andrewm@0: andrewm@0: // Pixel value in --> OpenGL value out andrewm@0: KeyPositionGraphDisplay::Point KeyPositionGraphDisplay::screenToInternal(Point& inPoint) { andrewm@0: Point out; andrewm@0: andrewm@0: out.x = -totalDisplayWidth_*0.5 + (inPoint.x/displayPixelWidth_) * totalDisplayWidth_; andrewm@0: out.y = -totalDisplayHeight_*0.5 + (inPoint.y/displayPixelHeight_) * totalDisplayHeight_; andrewm@0: andrewm@0: return out; andrewm@0: } andrewm@0: andrewm@0: // OpenGL value in --> Pixel value out andrewm@0: KeyPositionGraphDisplay::Point KeyPositionGraphDisplay::internalToScreen(Point& inPoint) { andrewm@0: Point out; andrewm@0: andrewm@0: out.x = ((inPoint.x + totalDisplayWidth_*0.5)/totalDisplayWidth_) * displayPixelWidth_; andrewm@0: out.y = ((inPoint.y + totalDisplayHeight_*0.5)/totalDisplayHeight_) * displayPixelHeight_; andrewm@0: andrewm@0: return out; andrewm@0: }