Mercurial > hg > touchkeys
view Source/GUI/MappingEditorComponent.h @ 53:ff5d65c69e73
Updates to control passthrough, log playback, firmware update ability
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Mon, 02 Jan 2017 22:29:39 +0000 |
parents | 114427cb39f0 |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== MappingEditorComponent.h: Juce Component subclass from which all mapping editors inherit. */ #ifndef __MAPPINGEDITORCOMPONENT_H_C93E7296__ #define __MAPPINGEDITORCOMPONENT_H_C93E7296__ #ifndef TOUCHKEYS_NO_GUI #include "../../JuceLibraryCode/JuceHeader.h" //============================================================================== /* */ class MappingEditorComponent : public Component { public: MappingEditorComponent() { // In your constructor, you should add any child components, and // initialise any special settings that your component needs. } virtual ~MappingEditorComponent() { } // Method to synchronize the GUI state to the underlying // state of the mapping. Implemented in the subclass. virtual void synchronize() {} // Get a human-readable name for the mapping // Generally, extended editors should implement this but short editors // don't need to virtual String getDescription() { return "Mapping"; } virtual void paint (Graphics& g) { /* This demo code just fills the component's background and draws some placeholder text to get you started. You should replace everything in this method with your own drawing code.. */ g.fillAll (Colours::white); // clear the background g.setColour (Colours::grey); g.drawRect (getLocalBounds(), 1); // draw an outline around the component g.setColour (Colours::lightblue); g.setFont (14.0f); g.drawText ("MappingEditorComponent", getLocalBounds(), Justification::centred, true); // draw some placeholder text } virtual void resized() { // This method is where you should set the bounds of any child // components that your component contains.. } private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingEditorComponent) }; #endif // TOUCHKEYS_NO_GUI #endif // __MAPPINGEDITORCOMPONENT_H_C93E7296__