Mercurial > hg > touchkeys
view Source/Display/OpenGLDisplayBase.h @ 29:f3efbf2984c3
OpenGL workaround for Linux (will get to the bottom of it later) and a bugfix on virtual ports.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Mon, 03 Mar 2014 00:37:35 +0000 |
parents | eef567a60146 |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== OpenGLDisplayBase.h: virtual base class for a renderer that handles arbitrary display sizes and user mouse events. */ #ifndef touchkeys_OpenGLDisplayBase_h #define touchkeys_OpenGLDisplayBase_h class OpenGLJuceCanvas; // Virtual base class that implements some basic methods that the OS-specific // GUI can attach to. Specific displays are subclasses of this class OpenGLDisplayBase { public: OpenGLDisplayBase() {} virtual ~OpenGLDisplayBase() {} // Canvas reference method virtual void setCanvas(OpenGLJuceCanvas *canvas) = 0; // Setup method for display size virtual void setDisplaySize(float width, float height) = 0; // Drawing methods virtual void render() = 0; // Interaction methods virtual void mouseDown(float x, float y) = 0; virtual void mouseDragged(float x, float y) = 0; virtual void mouseUp(float x, float y) = 0; virtual void rightMouseDown(float x, float y) = 0; virtual void rightMouseDragged(float x, float y) = 0; virtual void rightMouseUp(float x, float y) = 0; }; #endif