view JuceLibraryCode/BinaryData.h @ 27:eef567a60146

Changed how OpenGL updates are handled so the canvas is only re-rendered when something changes. This should reduce CPU usage in certain circumstances.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 02 Mar 2014 19:25:50 +0000
parents 48e3f67b5fe0
children 78b9808a2c65
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/* =========================================================================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

namespace BinaryData
{
    extern const char*   tkicon128_png;
    const int            tkicon128_pngSize = 3871;

    extern const char*   tkicon256_png;
    const int            tkicon256_pngSize = 7689;

    extern const char*   tkicon512_png;
    const int            tkicon512_pngSize = 16001;

    // Points to the start of a list of resource names.
    extern const char* namedResourceList[];

    // Number of elements in the namedResourceList array.
    extern const int namedResourceListSize;

    // If you provide the name of one of the binary resource variables above, this function will
    // return the corresponding data and its size (or a null pointer if the name isn't found).
    const char* getNamedResource (const char* resourceNameUTF8, int& dataSizeInBytes) throw();
}