Mercurial > hg > touchkeys
view Source/Utility/Trigger.cpp @ 54:e468cb91794a
Fixes and updates for Windows
author | Andrew McPherson <a.mcpherson@qmul.ac.uk> |
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date | Mon, 06 Feb 2017 16:40:02 +0000 |
parents | 3580ffe87dc8 |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== Trigger.cpp: interface for objects to notify one another that new data has arrived. TriggerSource can send triggers to any object inheriting from TriggerDestination. Methods of keeping sources and destinations in sync are included in each class. */ #include "Trigger.h" #undef DEBUG_TRIGGERS void TriggerSource::sendTrigger(timestamp_type timestamp) { #ifdef DEBUG_TRIGGERS std::cerr << "sendTrigger (" << this << ")\n"; #endif if(triggerDestinationsModified_) { ScopedLock sl(triggerSourceMutex_); processAddRemoveQueue(); } std::set<TriggerDestination*>::iterator it = triggerDestinations_.begin(); TriggerDestination* target; while(it != triggerDestinations_.end()) { // Advance the iterator before sending the trigger target = *it; // in case the triggerReceived routine causes the object to unregister #ifdef DEBUG_TRIGGERS std::cerr << " --> " << target << std::endl; #endif target->triggerReceived(this, timestamp); it++; } } void TriggerSource::addTriggerDestination(TriggerDestination* dest) { #ifdef DEBUG_TRIGGERS std::cerr << "addTriggerDestination (" << this << "): " << dest << "\n"; #endif if(dest == 0 || (void*)dest == (void*)this) return; ScopedLock sl(triggerSourceMutex_); // Make sure this trigger isn't already present if(triggerDestinations_.count(dest) == 0) { triggersToAdd_.insert(dest); triggerDestinationsModified_ = true; } // If the trigger is also slated to be removed, cancel that request if(triggersToRemove_.count(dest) != 0) triggersToRemove_.erase(dest); } void TriggerSource::removeTriggerDestination(TriggerDestination* dest) { #ifdef DEBUG_TRIGGERS std::cerr << "removeTriggerDestination (" << this << "): " << dest << "\n"; #endif ScopedLock sl(triggerSourceMutex_); // Check whether this trigger is actually present if(triggerDestinations_.count(dest) != 0) { triggersToRemove_.insert(dest); triggerDestinationsModified_ = true; } // If the trigger is also slated to be added, cancel that request if(triggersToAdd_.count(dest) != 0) triggersToAdd_.erase(dest); } void TriggerSource::clearTriggerDestinations() { #ifdef DEBUG_TRIGGERS std::cerr << "clearTriggerDestinations (" << this << ")\n"; #endif ScopedLock sl(triggerSourceMutex_); processAddRemoveQueue(); std::set<TriggerDestination*>::iterator it; for(it = triggerDestinations_.begin(); it != triggerDestinations_.end(); ++it) (*it)->triggerSourceDeleted(this); triggerDestinations_.clear(); } // Process everything in the add and remove groups and transfer them // into the main set of trigger destinations. Do this with mutex locked. void TriggerSource::processAddRemoveQueue() { #ifdef DEBUG_TRIGGERS std::cerr << "processAddRemoveQueue (" << this << ")\n"; #endif std::set<TriggerDestination*>::iterator it; for(it = triggersToAdd_.begin(); it != triggersToAdd_.end(); ++it) { triggerDestinations_.insert(*it); #ifdef DEBUG_TRIGGERS std::cerr << " --> added " << *it << std::endl; #endif } for(it = triggersToRemove_.begin(); it != triggersToRemove_.end(); ++it) { triggerDestinations_.erase(*it); #ifdef DEBUG_TRIGGERS std::cerr << " --> removed " << *it << std::endl; #endif } triggersToAdd_.clear(); triggersToRemove_.clear(); triggerDestinationsModified_ = false; }