Mercurial > hg > touchkeys
view Source/TouchKeys/TouchkeyOscEmulator.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | f943785252fc |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== TouchkeyOscEmulator.h: emulates a TouchKeys source using OSC messages */ #ifndef TOUCHKEYOSCEMULATOR_H_INCLUDED #define TOUCHKEYOSCEMULATOR_H_INCLUDED #include "Osc.h" #include "PianoKeyboard.h" class TouchkeyOscEmulator : public OscHandler { public: // *** Constructor *** TouchkeyOscEmulator(PianoKeyboard& keyboard, OscMessageSource& messageSource); // *** Destructor *** ~TouchkeyOscEmulator(); // *** TouchKeys emulation methods *** int lowestMidiNote() { return lowestMidiNote_; } void setLowestMidiNote(int note) { lowestMidiNote_ = note; } void allTouchesOff(bool send = true); // *** OSC handler method *** bool oscHandlerMethod(const char *path, const char *types, int numValues, lo_arg **values, void *data); // *** Data processing methods *** // New touch data point received void touchReceived(int key, int touch, float x, float y); // Touch removed void touchOffReceived(int key, int touch); private: void clearTouchData(int i); // Clear touch data for a particular key void removeTouchFromFrame(int note, int index); // Remove a particular touch from the frame void addTouchToFrame(int note, int touchId, float x, float y); // Add a touch with a particular ID void updateTouchInFrame(int note, int index, float x, float y); // Update the touch at the given index private: PianoKeyboard& keyboard_; // Main keyboard controller OscMessageSource& source_; // Source of OSC messages int lowestMidiNote_; // Lowest MIDI note KeyTouchFrame touchFrames_[127]; // Current state of each virtual TouchKey int touchIdAssignments_[127][3]; // Assignments between OSC touch IDs and TouchKeys touch IDs }; #endif // TOUCHKEYOSCEMULATOR_H_INCLUDED