view Source/TouchKeys/TouchkeyEntropyGenerator.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents c6f30c1e2bda
children
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================
 
  TouchkeyEntropyGenerator.h: generate random TouchKeys data for testing
*/

#ifndef TOUCHKEYENTROPYGENERATOR_H_INCLUDED
#define TOUCHKEYENTROPYGENERATOR_H_INCLUDED

#include "../../JuceLibraryCode/JuceHeader.h"
#include "PianoKeyboard.h"

class TouchkeyEntropyGenerator : public Thread {
public:
    // *** Constructor ***
    TouchkeyEntropyGenerator(PianoKeyboard& keyboard);
    
    // *** Destructor ***
    ~TouchkeyEntropyGenerator() {
        stop();
    }
    
    // *** Control methods ***
    // Start running the generator
    void start();
    
    // Stop running the generator
    void stop();
    
    // Check if the generator is running
    bool isRunning() { return isRunning_; }
    
    // *** Data generation ***
    
    // Set the range of keys for which touch data will be generated
    void setKeyboardRange(int lowest, int highest) {
        keyboardRangeLow_ = lowest;
        keyboardRangeHigh_ = highest;
    }
    
    // Set the interval at which data should be generated
    void setDataInterval(timestamp_diff_type interval) {
        dataInterval_ = interval;
    }
    
    // *** Juce Thread method ***
    void run();
    
private:
    void clearTouchData(int i);         // Clear touch data for a particular key
    
    void generateRandomFrame(int key);  // Generate a random touch frame on this key
    
private:
	PianoKeyboard& keyboard_;           // Main keyboard controller
    
    WaitableEvent waitableEvent_;       // For thread timing
    bool isRunning_;
    int keyboardRangeLow_;              // Range of keys to generate data for
    int keyboardRangeHigh_;
    timestamp_diff_type dataInterval_;  // Interval between frames of data
    
    KeyTouchFrame touchFrames_[127];    // Current state of each virtual TouchKey
    int nextOnOffFrameCount_[127];      // How long until the next note goes on or off
};


#endif  // TOUCHKEYENTROPYGENERATOR_H_INCLUDED