Mercurial > hg > touchkeys
view Source/TouchKeys/TouchkeyEntropyGenerator.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | c6f30c1e2bda |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== TouchkeyEntropyGenerator.h: generate random TouchKeys data for testing */ #ifndef TOUCHKEYENTROPYGENERATOR_H_INCLUDED #define TOUCHKEYENTROPYGENERATOR_H_INCLUDED #include "../../JuceLibraryCode/JuceHeader.h" #include "PianoKeyboard.h" class TouchkeyEntropyGenerator : public Thread { public: // *** Constructor *** TouchkeyEntropyGenerator(PianoKeyboard& keyboard); // *** Destructor *** ~TouchkeyEntropyGenerator() { stop(); } // *** Control methods *** // Start running the generator void start(); // Stop running the generator void stop(); // Check if the generator is running bool isRunning() { return isRunning_; } // *** Data generation *** // Set the range of keys for which touch data will be generated void setKeyboardRange(int lowest, int highest) { keyboardRangeLow_ = lowest; keyboardRangeHigh_ = highest; } // Set the interval at which data should be generated void setDataInterval(timestamp_diff_type interval) { dataInterval_ = interval; } // *** Juce Thread method *** void run(); private: void clearTouchData(int i); // Clear touch data for a particular key void generateRandomFrame(int key); // Generate a random touch frame on this key private: PianoKeyboard& keyboard_; // Main keyboard controller WaitableEvent waitableEvent_; // For thread timing bool isRunning_; int keyboardRangeLow_; // Range of keys to generate data for int keyboardRangeHigh_; timestamp_diff_type dataInterval_; // Interval between frames of data KeyTouchFrame touchFrames_[127]; // Current state of each virtual TouchKey int nextOnOffFrameCount_[127]; // How long until the next note goes on or off }; #endif // TOUCHKEYENTROPYGENERATOR_H_INCLUDED