Mercurial > hg > touchkeys
view Source/TouchKeys/PianoTypes.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | 3580ffe87dc8 |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== PianoTypes.h: some useful constants mainly relevant to continuous key angle */ #ifndef KEYCONTROL_PIANO_TYPES_H #define KEYCONTROL_PIANO_TYPES_H #include "../Utility/Types.h" #undef FIXED_POINT_PIANO_SAMPLES // Data types. Allow for floating-point (more flexible) or fixed-point (faster) arithmetic // on piano key positions #ifdef FIXED_POINT_PIANO_SAMPLES typedef int key_position; typedef int key_velocity; #define scale_key_position(x) 4096*(key_position)(x) #define key_position_to_float(x) ((float)x/4096.0) #define key_abs(x) abs(x) #define calculate_key_velocity(dpos, dt) (key_velocity)((65536*dpos)/(key_position)dt) #define scale_key_velocity(x) (65536/4096)*(key_velocity)(x) // FIXME: TEST THIS! #else typedef float key_position; typedef float key_velocity; #define scale_key_position(x) (key_position)(x) #define key_position_to_float(x) (x) #define key_abs(x) fabsf(x) #define calculate_key_velocity(dpos, dt) (key_velocity)(dpos/(key_position)dt) #define scale_key_velocity(x) (key_velocity)(x) #endif /* FIXED_POINT_PIANO_SAMPLES */ #endif /* KEYCONTROL_PIANO_TYPES_H */