view Source/TouchKeys/PianoTypes.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================
 
  PianoTypes.h: some useful constants mainly relevant to continuous key angle
*/

#ifndef KEYCONTROL_PIANO_TYPES_H
#define KEYCONTROL_PIANO_TYPES_H

#include "../Utility/Types.h"

#undef FIXED_POINT_PIANO_SAMPLES

// Data types.  Allow for floating-point (more flexible) or fixed-point (faster) arithmetic
// on piano key positions
#ifdef FIXED_POINT_PIANO_SAMPLES
typedef int key_position;
typedef int key_velocity;
#define scale_key_position(x) 4096*(key_position)(x)
#define key_position_to_float(x) ((float)x/4096.0)
#define key_abs(x) abs(x)
#define calculate_key_velocity(dpos, dt) (key_velocity)((65536*dpos)/(key_position)dt)
#define scale_key_velocity(x) (65536/4096)*(key_velocity)(x) // FIXME: TEST THIS!
#else
typedef float key_position;
typedef float key_velocity;
#define scale_key_position(x) (key_position)(x)
#define key_position_to_float(x) (x)
#define key_abs(x) fabsf(x)
#define calculate_key_velocity(dpos, dt) (key_velocity)(dpos/(key_position)dt)
#define scale_key_velocity(x) (key_velocity)(x)
#endif /* FIXED_POINT_PIANO_SAMPLES */

#endif /* KEYCONTROL_PIANO_TYPES_H */