view Source/TouchKeys/KeyIdleDetector.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================
 
  KeyIdleDetector.h: uses continuous key position to detect whether a key
  is idle or active; active keys will have more detailed tracking applied
  to their position, so detecting idle keys saves processing.
*/


#ifndef KEYCONTROL_KEYIDLEDETECTOR_H
#define KEYCONTROL_KEYIDLEDETECTOR_H

#include "../Utility/Node.h"
#include "../Utility/Accumulator.h"
//#include "Trigger.h"
//#include "PianoKeyboard.h"
#include "PianoTypes.h"

#define kKeyIdleNumSamples 10
#define kDefaultKeyIdleThreshold (scale_key_position(0.05))

// Three states of idle detector
enum {
	kIdleDetectorIdle = 0,
	kIdleDetectorActive = 1,
	kIdleDetectorUnknown = 2
};

/*
 * KeyIdleDetector
 *
 * A Filter that looks for whether the key position has been flat over time, or is changing.
 * Uses this information to detect when a key has begun to move.
 *
 * This class contains a second Filter object, operating on the same data source, which is used
 * to maintain a running sum of the last N values.  The running sum is converted to an average
 * value, and the maximum deviation from the average is calculated.
 *
 */

class KeyIdleDetector : public Node<int> {
public:
	// ***** Constructors *****
	
	// Default constructor, taking an input and thresholds (position and timing) at which to detect "not idle"
	KeyIdleDetector(capacity_type capacity, Node<key_position>& keyBuffer, key_position positionThreshold, 
					key_position activityThreshold, int counterThreshold);
	
	// Copy constructor
	// KeyIdleDetector(KeyIdleDetector const& obj);
	
	// ***** State Access *****
	
	// Determine whether the key is currently idle or not.
	int idleState() { return idleState_; }
	
	// Set the threshold at which a key is determined to be idle or not.
	key_position activityThreshold() { return activityThreshold_; }
	key_position positionThreshold() { return positionThreshold_; }
	void setActivityThreshold(key_position thresh) { activityThreshold_ = thresh; }
	void setPositionThreshold(key_position thresh) { positionThreshold_ = thresh; }
	
	// ***** Modifiers *****
	
	void clear();
	
	// ***** Evaluator *****
	
	// This method actually handles the quantification of key activity.  When it
	// exceeds a preset threshold, it sends a trigger
	
	void triggerReceived(TriggerSource* who, timestamp_type timestamp);
	
	// ***** Member Variables *****
	
	Node<key_position>& keyBuffer_;								// Raw key position data	
	Accumulator<key_position, kKeyIdleNumSamples> accumulator_;	// This class accumulates the last N key samples (to find an average)
	
    key_position keyIdleThreshold_;                             // Position below which we assume key is staying idle
    
	key_position activityThreshold_;							// How much key motion should take place to make key active
	key_position positionThreshold_;							// Position below which key can return to idle
	int numberOfFramesWithoutActivity_;                         // For how many samples have we been below the idle threshold?
    int noActivityCounterThreshold_;
	int idleState_;												// Currently idle?

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(KeyIdleDetector)
};
 

#endif /* KEYCONTROL_KEYIDLEDETECTOR_H */