view Source/Mappings/TouchkeyBaseMapping.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  TouchkeyBaseMapping.h: base class from which all TouchKeys-specific
  mappings derive. Like its Mapping parent class, it handles a mapping
  for one specific note.
*/

#ifndef TouchKeys_TouchkeyBaseMapping_h
#define TouchKeys_TouchkeyBaseMapping_h


#include <map>
#include <boost/bind.hpp>
#include "../TouchKeys/KeyTouchFrame.h"
#include "../TouchKeys/KeyPositionTracker.h"
#include "../TouchKeys/PianoKeyboard.h"
#include "Mapping.h"

// This class is a virtual base class for mappings which work specifically with TouchKeys
// and MIDI data (not continuous key angle), designed to work with TouchkeyBaseMappingFactory.
// Specific behaviors will be implemented in subclasses.

class TouchkeyBaseMapping : public Mapping, public OscHandler {
    friend class MappingFactory;
    
public:
	// ***** Constructors *****
	
	// Default constructor, passing the buffer on which to trigger
	TouchkeyBaseMapping(PianoKeyboard &keyboard, MappingFactory *factory, int noteNumber, Node<KeyTouchFrame>* touchBuffer,
                        Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker, bool finishesAutomatically = true);
    
    // ***** Destructor *****
    
    virtual ~TouchkeyBaseMapping();
	
    // ***** Modifiers *****
    
    // Enable mappings to be sent
    virtual void engage();
    
    // Disable mappings from being sent
    virtual void disengage(bool shouldDelete = false);
	
    // Reset the state back initial values
	virtual void reset();
    
    // Resend the current state of all parameters
    virtual void resend() = 0;
    
    // ***** Parameters *****
    
    // Name for this control, used in the OSC path
    virtual void setName(const std::string& name);
    
	// ***** Evaluators *****
    
    // OSC Handler Method: called by PianoKeyboard (or other OSC source)
	virtual bool oscHandlerMethod(const char *path, const char *types, int numValues, lo_arg **values, void *data);
	
    // This method receives triggers whenever events occur in the touch data or the
    // continuous key position (state changes only). It alters the behavior and scheduling
    // of the mapping but does not itself send OSC messages
	virtual void triggerReceived(TriggerSource* who, timestamp_type timestamp) = 0;
	
    // This method handles the OSC message transmission. It should be run in the Scheduler
    // thread provided by PianoKeyboard.
    virtual timestamp_type performMapping() = 0;
    
    // Override the finished() method to give the note time for a post-release action.
    virtual bool requestFinish();
    
    // Acknowledge the finish when the mapping is done, removing the mapping
    virtual void acknowledgeFinish();
    
protected:
    // ***** Internal Methods for MIDI *****
    
    // These methods are called when an OSC message is received indicating
    // a MIDI note on/off message took place. They let the subclass insert
    // its own code right before the main MIDI processing.
    
    virtual void midiNoteOnReceived(int channel, int velocity) {}
    virtual void midiNoteOffReceived(int channel) {}
    
	// ***** Member Variables *****
    
    std::string controlName_;                   // Name of this control, used in the OSC message
    bool noteIsOn_;                             // Whether the MIDI note is active or not
    bool finished_;                             // Whether the note is finished
    bool finishRequested_;                      // Whether the factory has requested a finish
    bool finishesAutomatically_;                // Whether the mapping finishes automatically when requested
    
private:
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TouchkeyBaseMapping)
};




#endif