view Source/Mappings/TouchkeyBaseMapping.cpp @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  TouchkeyBaseMapping.cpp: base class from which all TouchKeys-specific
  mappings derive. Like its Mapping parent class, it handles a mapping
  for one specific note.
*/

#include "TouchkeyBaseMapping.h"
#include "MappingFactory.h"
#include "../TouchKeys/MidiOutputController.h"

// Main constructor takes references/pointers from objects which keep track
// of touch location, continuous key position and the state detected from that
// position. The PianoKeyboard object is strictly required as it gives access to
// Scheduler and OSC methods. The others are optional since any given system may
// contain only one of continuous key position or touch sensitivity
TouchkeyBaseMapping::TouchkeyBaseMapping(PianoKeyboard &keyboard, MappingFactory *factory, int noteNumber, Node<KeyTouchFrame>* touchBuffer,
                                                         Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker,
                                                         bool finishesAutomatically)
: Mapping(keyboard, factory, noteNumber, touchBuffer, positionBuffer, positionTracker),
  controlName_(""), noteIsOn_(false), finished_(true), finishRequested_(false), finishesAutomatically_(finishesAutomatically)
{
    setOscController(&keyboard_);
}

// Copy constructor
/*TouchkeyBaseMapping::TouchkeyBaseMapping(TouchkeyBaseMapping const& obj)
: Mapping(obj), noteIsOn_(obj.noteIsOn_), finished_(obj.finished_), finishRequested_(obj.finishRequested_),
  finishesAutomatically_(obj.finishesAutomatically_)
{
    setOscController(&keyboard_);
}*/

TouchkeyBaseMapping::~TouchkeyBaseMapping() {
#ifndef NEW_MAPPING_SCHEDULER
    try {
        disengage();
    }
    catch(...) {
        std::cerr << "~TouchkeyBaseMapping(): exception during disengage()\n";
    }
#endif
}

// Turn on mapping of data.
void TouchkeyBaseMapping::engage() {
    Mapping::engage();
    
    // Register for OSC callbacks on MIDI note on/off
    addOscListener("/midi/noteon");
	addOscListener("/midi/noteoff");
    
    //cout << "TouchkeyBaseMapping::engage(): after TS " << keyboard_.schedulerCurrentTimestamp() << std::endl;
}

// Turn off mapping of data. Remove our callback from the scheduler
void TouchkeyBaseMapping::disengage(bool shouldDelete) {
    // Remove OSC listeners first
    removeOscListener("/midi/noteon");
	removeOscListener("/midi/noteoff");
    
    // Don't send any change in bend, let it stay where it is
    
    Mapping::disengage(shouldDelete);
    
    noteIsOn_ = false;
}

// Reset state back to defaults
void TouchkeyBaseMapping::reset() {
    Mapping::reset();
    noteIsOn_ = false;
}

// Set the name of the control
void TouchkeyBaseMapping::setName(const std::string& name) {
    controlName_ = name;
}

// OSC handler method. Called from PianoKeyboard when MIDI data comes in.
bool TouchkeyBaseMapping::oscHandlerMethod(const char *path, const char *types, int numValues, lo_arg **values, void *data) {
    if(!strcmp(path, "/midi/noteon") && !noteIsOn_ && numValues >= 1) {
        if(types[0] == 'i' && values[0]->i == noteNumber_) {
            // First notify the subclass of this event
            if(numValues >= 3)
                midiNoteOnReceived(values[1]->i, values[2]->i);
            
            // When the MIDI note goes on, if the mapping doesn't finish automatically,
            // make sure we indicate we're busy so the factory doesn't delete the mapping when
            // touch and MIDI both stop. In this case, the subclass is responsible for notifying
            // the factory when finished.
            if(!finishesAutomatically_)
                finished_ = false;
            noteIsOn_ = true;
            return false;
        }
    }
    else if(!strcmp(path, "/midi/noteoff") && noteIsOn_ && numValues >= 1) {
        if(types[0] == 'i' && values[0]->i == noteNumber_) {
            // MIDI note goes off.
            
            // First notify the subclass of this event
            if(numValues >= 2)
                midiNoteOffReceived(values[1]->i);
            
            noteIsOn_ = false;
            return false;
        }
    }
    
    return false;
}

// Override the requestFinish method to return whether the object
// can be deleted now or not. If not, delete it when we've finished the
// release processing
bool TouchkeyBaseMapping::requestFinish() {
    finishRequested_ = true;
    return finished_;
}

// Acknowledge that the mapping is finished. Only relevant if the mapping doesn't
// finish automatically.
void TouchkeyBaseMapping::acknowledgeFinish() {
    if(!finishRequested_ || finishesAutomatically_)
        return;
    factory_->mappingFinished(noteNumber_);
}