view Source/Mappings/ReleaseAngle/TouchkeyReleaseAngleMapping.cpp @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children 78b9808a2c65
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  TouchkeyReleaseAngleMapping.cpp: per-note mapping for the release angle
  mapping, which measures the speed of finger motion along the key at
  the time of MIDI note off.
*/

#include "TouchkeyReleaseAngleMapping.h"
#include "../MappingFactory.h"
#include "../../TouchKeys/MidiOutputController.h"
#include "../MappingScheduler.h"

// Class constants
const int TouchkeyReleaseAngleMapping::kDefaultFilterBufferLength = 30;
const timestamp_diff_type TouchkeyReleaseAngleMapping::kDefaultMaxLookbackTime = milliseconds_to_timestamp(100);

// Main constructor takes references/pointers from objects which keep track
// of touch location, continuous key position and the state detected from that
// position. The PianoKeyboard object is strictly required as it gives access to
// Scheduler and OSC methods. The others are optional since any given system may
// contain only one of continuous key position or touch sensitivity
TouchkeyReleaseAngleMapping::TouchkeyReleaseAngleMapping(PianoKeyboard &keyboard, MappingFactory *factory, int noteNumber, Node<KeyTouchFrame>* touchBuffer,
                                                         Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker)
: TouchkeyBaseMapping(keyboard, factory, noteNumber, touchBuffer, positionBuffer, positionTracker, false),
  pastSamples_(kDefaultFilterBufferLength), maxLookbackTime_(kDefaultMaxLookbackTime)
{
}

// Copy constructor
/*TouchkeyReleaseAngleMapping::TouchkeyReleaseAngleMapping(TouchkeyReleaseAngleMapping const& obj)
: TouchkeyBaseMapping(obj), pastSamples_(obj.pastSamples_), maxLookbackTime_(obj.maxLookbackTime_)
{
}*/

// Reset state back to defaults
void TouchkeyReleaseAngleMapping::reset() {
    ScopedLock sl(sampleBufferMutex_);
    
    TouchkeyBaseMapping::reset();
    pastSamples_.clear();
}

// Resend all current parameters
void TouchkeyReleaseAngleMapping::resend() {
    // Message is only sent at release; resend may not apply here.
}

// This method receives data from the touch buffer or possibly the continuous key angle (not used here)
void TouchkeyReleaseAngleMapping::triggerReceived(TriggerSource* who, timestamp_type timestamp) {
    if(who == touchBuffer_) {
        ScopedLock sl(sampleBufferMutex_);
        
        // Save the latest frame, even if it is an empty touch (we need to know what happened even
        // after the touch ends since the MIDI off may come later)
        if(!touchBuffer_->empty())
            pastSamples_.insert(touchBuffer_->latest(), touchBuffer_->latestTimestamp());
    }
}

// Mapping method. This actually does the real work of sending OSC data in response to the
// latest information from the touch sensors or continuous key angle
timestamp_type TouchkeyReleaseAngleMapping::performMapping() {
    // Nothing to do here until note is released.
    // Register for the next update by returning its timestamp
    // TODO: do we even need this? Check Mapping::engage() and Mapping::disengage()
    timestamp_type currentTimestamp = keyboard_.schedulerCurrentTimestamp();
    nextScheduledTimestamp_ = currentTimestamp + updateInterval_;
    return nextScheduledTimestamp_;
}

void TouchkeyReleaseAngleMapping::processRelease(timestamp_type timestamp) {
    if(!noteIsOn_) {
        return;
    }
    
    sampleBufferMutex_.enter();
    
    // Look backwards from the current timestamp to find the velocity
    float calculatedVelocity = missing_value<float>::missing();
    bool touchWasOn = false;
    
    
    //std::cout << "processRelease begin = " << pastSamples_.beginIndex() << " end = " << pastSamples_.endIndex() << "\n";
    
    if(!pastSamples_.empty()) {
        Node<KeyTouchFrame>::size_type index = pastSamples_.endIndex() - 1;
        Node<KeyTouchFrame>::size_type mostRecentTouchPresentIndex = pastSamples_.endIndex() - 1;
        while(index >= pastSamples_.beginIndex()) {
            //std::cout << "examining sample " << index << " with " << pastSamples_[index].count << " touches and time diff " << timestamp - pastSamples_.timestampAt(index) << "\n";
            if(timestamp - pastSamples_.timestampAt(index) >= maxLookbackTime_)
                break;
            if(pastSamples_[index].count == 0) {
                if(touchWasOn) {
                    // We found a break in the touch; stop here. But don't stop
                    // if the first frames we consider have no touches.
                    if(index < pastSamples_.endIndex() - 1)
                        index++;
                    break;
                }
            }
            else if(!touchWasOn) {
                mostRecentTouchPresentIndex = index;
                touchWasOn = true;
            }
            // Can't decrement past 0 in an unsigned type
            if(index == 0)
                break;
            index--;
        }
        
        // If we fell off the beginning of the buffer, back up.
        if(index < pastSamples_.beginIndex())
            index =  pastSamples_.beginIndex();
        
        //std::cout << "done\n";
        
        // Need at least two points for this calculation to work
        timestamp_type endingTimestamp = pastSamples_.timestampAt(mostRecentTouchPresentIndex);
        timestamp_type startingTimestamp = pastSamples_.timestampAt(index);
        if(endingTimestamp - startingTimestamp > 0) {
            float endingPosition = pastSamples_[mostRecentTouchPresentIndex].locs[0];
            float startingPosition = pastSamples_[index].locs[0];
            calculatedVelocity = (endingPosition - startingPosition) / (endingTimestamp - startingTimestamp);
        }
        else { // DEBUG
            std::cout << "Found 0 timestamp difference on key release (indices " << index << " and " << pastSamples_.endIndex() - 1 << "\n";
        }
    }
    else
        std::cout << "Found empty touch buffer on key release\n";
    
    sampleBufferMutex_.exit();
    
    if(!missing_value<float>::isMissing(calculatedVelocity)) {
        std::cout << "Found release velocity " << calculatedVelocity << " on note " << noteNumber_ << std::endl;
        sendReleaseAngleMessage(calculatedVelocity);
    }

    
    // Check if we're suppose to clean up now
    finished_ = true;
    if(finishRequested_)
        acknowledgeFinish();
    // KLUDGE
}

#define TROMBONE
void TouchkeyReleaseAngleMapping::sendReleaseAngleMessage(float releaseAngle, bool force) {
    if(force || !suspended_) {
        keyboard_.sendMessage("/touchkeys/releaseangle", "if", noteNumber_, releaseAngle, LO_ARGS_END);
        
#ifdef TROMBONE
        // KLUDGE: figure out how to do this more elegantly
        if(keyboard_.midiOutputController() != 0) {
            if(releaseAngle > 1.0) {
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 36, 64);
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 31, 96);
                keyboard_.midiOutputController()->sendNoteOff(0, 0, 31);
                keyboard_.midiOutputController()->sendNoteOff(0, 0, 36);
            }
            else if(releaseAngle < -1.5) {
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 36, 64);
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 33, 80);
                keyboard_.midiOutputController()->sendNoteOff(0, 0, 33);
                keyboard_.midiOutputController()->sendNoteOff(0, 0, 36);
            }
        }
#elif defined(TRUMPET)
        if(keyboard_.midiOutputController() != 0) {
            if(releaseAngle > 1.0) {
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 48, 64);
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 42, 96);
                //keyboard_.midiOutputController()->sendNoteOff(0, 0, 42);
                keyboard_.midiOutputController()->sendNoteOff(0, 0, 48);
                keyboard_.scheduleEvent(this, boost::bind(&TouchkeyReleaseAngleMapping::releaseKeySwitch, this),
                                        keyboard_.schedulerCurrentTimestamp() + milliseconds_to_timestamp(250));
            }
            else if(releaseAngle < -1.5) {
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 48, 64);
                keyboard_.midiOutputController()->sendNoteOn(0, 0, 46, 96);
                //keyboard_.midiOutputController()->sendNoteOff(0, 0, 47);
                keyboard_.midiOutputController()->sendNoteOff(0, 0, 48);
                keyboard_.scheduleEvent(this, boost::bind(&TouchkeyReleaseAngleMapping::releaseKeySwitch, this),
                                        keyboard_.schedulerCurrentTimestamp() + milliseconds_to_timestamp(250));
            }
            else {
                // Check if we're suppose to clean up now
                finished_ = true;
                if(finishRequested_)
                    acknowledgeFinish();
            }
        }
#endif
    }
}

timestamp_type TouchkeyReleaseAngleMapping::releaseKeySwitch() {
    keyboard_.midiOutputController()->sendNoteOff(0, 0, 42);
    keyboard_.midiOutputController()->sendNoteOff(0, 0, 46);
    
    // Check if we're suppose to clean up now
    /*finished_ = true;
    if(finishRequested_)
        acknowledgeFinish();*/
    
    return 0;
}