view Source/Mappings/PitchBend/TouchkeyPitchBendMappingFactory.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 353276611036
children 0deac2806a7b
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  TouchkeyPitchBendMappingFactory.h: factory for the pitch-bend mapping,
  which handles changing pitch based on relative finger motion.
*/


#ifndef __TouchKeys__TouchkeyPitchBendMappingFactory__
#define __TouchKeys__TouchkeyPitchBendMappingFactory__


#include <iostream>

#include "../TouchkeyBaseMappingFactory.h"
#include "TouchkeyPitchBendMapping.h"

// Factory class to produce Touchkey pitch bend messages
// This class keeps track of all the active mappings and responds
// whenever touches or notes begin or end

class TouchkeyPitchBendMappingFactory : public TouchkeyBaseMappingFactory<TouchkeyPitchBendMapping> {
    
public:
    // ***** Constructor *****
    
	// Default constructor, containing a reference to the PianoKeyboard class.
    TouchkeyPitchBendMappingFactory(PianoKeyboard &keyboard, MidiKeyboardSegment& segment);
	
    // ***** Destructor *****
    
    ~TouchkeyPitchBendMappingFactory();
    
    // ***** Accessors / Modifiers *****
    
    virtual const std::string factoryTypeName() { return "Pitch\nBend"; }
    
    void setName(const string& name);
    
    // ***** Bend-Specific Methods *****
    
    float getBendRange() { return bendRangeSemitones_; }
    float getBendThresholdSemitones() { return bendThresholdSemitones_; }
    float getBendThresholdKeyLength() { return bendThresholdKeyLength_; }
    int getBendMode() { return bendMode_; }
    
    void setBendRange(float rangeSemitones, bool updateCurrent = false);
    void setBendThresholdSemitones(float thresholdSemitones);
    void setBendThresholdKeyLength(float thresholdKeyLength);
    void setBendThresholds(float thresholdSemitones, float thresholdKeyLength, bool updateCurrent = false);
    void setBendFixedEndpoints(float minimumDistanceToEnable, float bufferAtEnd);
    void setBendVariableEndpoints();
    void setBendIgnoresMultipleFingers(bool ignoresTwo, bool ignoresThree);
    
    // ***** GUI Support *****
    bool hasBasicEditor() { return true; }
    MappingEditorComponent* createBasicEditor();
    bool hasExtendedEditor() { return false; }
    MappingEditorComponent* createExtendedEditor() { return nullptr; }

private:
    // ***** Private Methods *****
    void initializeMappingParameters(int noteNumber, TouchkeyPitchBendMapping *mapping);
    void setBendParameters();
    
    float bendRangeSemitones_;                          // Range of the pitch bend component
    float bendThresholdSemitones_;                      // Threshold for engaging pitch bend
    float bendThresholdKeyLength_;                      // Threshold in key length for engaging pitch bend
    int bendMode_;                                      // What mode the bend works in (fixed, variable, etc.)
    float fixedModeMinEnableDistance_;                  // Minimum distance to engage in fixed mode
    float fixedModeBufferDistance_;                     // Extra distance at end beyond which no bend happens
    bool bendIgnoresTwoFingers_;                        // Whether the pitch bends ignore two
    bool bendIgnoresThreeFingers_;                      // or three fingers on the key at once
};

#endif /* defined(__TouchKeys__TouchkeyPitchBendMappingFactory__) */