Mercurial > hg > touchkeys
view Source/Mappings/PitchBend/TouchkeyPitchBendMapping.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | 3580ffe87dc8 |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== TouchkeyPitchBendMapping.h: per-note mapping for the pitch-bend mapping, which handles changing pitch based on relative finger motion. */ #ifndef __touchkeys__TouchkeyPitchBendMapping__ #define __touchkeys__TouchkeyPitchBendMapping__ #include <map> #include <boost/bind.hpp> #include "../TouchkeyBaseMapping.h" #include "../../Utility/IIRFilter.h" // This class handles the detection and mapping of vibrato gestures // based on Touchkey data. It outputs MIDI or OSC messages that // can be used to affect the pitch of the active note. class TouchkeyPitchBendMapping : public TouchkeyBaseMapping { friend class TouchkeyVibratoMappingFactory; friend class TouchkeyPitchBendMappingFactory; public: enum { kPitchBendModeVariableEndpoints = 1, kPitchBendModeFixedEndpoints }; private: // Useful constants for mapping MRP messages static const int kDefaultMIDIChannel; static const int kDefaultFilterBufferLength; static const float kDefaultBendRangeSemitones; static const float kDefaultBendThresholdSemitones; static const float kDefaultBendThresholdKeyLength; static const float kDefaultSnapZoneSemitones; static const int kDefaultPitchBendMode; static const float kDefaultFixedModeEnableDistance; static const float kDefaultFixedModeBufferDistance; static const bool kDefaultIgnoresTwoFingers; static const bool kDefaultIgnoresThreeFingers; public: // ***** Constructors ***** // Default constructor, passing the buffer on which to trigger TouchkeyPitchBendMapping(PianoKeyboard &keyboard, MappingFactory *factory, int noteNumber, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker); // Copy constructor //TouchkeyPitchBendMapping(TouchkeyPitchBendMapping const& obj); // ***** Destructor ***** ~TouchkeyPitchBendMapping(); // ***** Modifiers ***** // Reset the state back initial values void reset(); // Resend the current state of all parameters void resend(); // Parameters for pitch bend algorithm void setRange(float rangeSemitones); void setThresholds(float thresholdSemitones, float thresholdKeyLength); void setFixedEndpoints(float minimumDistanceToEnable, float bufferAtEnd); void setVariableEndpoints(); // Whether we ignore two or three finger touches for calculating pitch bends void setIgnoresMultipleFingers(bool ignoresTwo, bool ignoresThree); // ***** Evaluators ***** // This method receives triggers whenever events occur in the touch data or the // continuous key position (state changes only). It alters the behavior and scheduling // of the mapping but does not itself send OSC messages void triggerReceived(TriggerSource* who, timestamp_type timestamp); // This method handles the OSC message transmission. It should be run in the Scheduler // thread provided by PianoKeyboard. timestamp_type performMapping(); private: // ***** Private Methods ***** void midiNoteOnReceived(int channel, int velocity); void midiNoteOffReceived(int channel); void resetDetectionState(); void clearBuffers(); void engageSnapping(); void disengageSnapping(); void updateCombinedThreshold(); void sendPitchBendMessage(float pitchBendSemitones, bool force = false); // ***** Member Variables ***** bool bendIsEngaged_; // Whether the pitch bend is currently engaged bool snapIsEngaged_; // Whether the note is currently being snapped to nearest semitone float thresholdSemitones_; // Minimum motion in semitones before bend engages float thresholdKeyLength_; // Minimum motion as a function of key length float thresholdCombinedMax_; // Whichever is greater of the above two float snapZoneSemitones_; // How wide the snap area is around each semitone int bendMode_; // What mode the bend works in (fixed, variable, etc.) float fixedModeMinEnableDistance_; // Minimum distance to engage in fixed mode float fixedModeBufferDistance_; // Extra distance at end beyond which no bend happens bool ignoresTwoFingers_; // Whether this mapping supresses all messages when two bool ignoresThreeFingers_; // or three fingers are present float onsetLocationX_, onsetLocationY_; // Where the touch began at MIDI note on float lastX_, lastY_; // Where the touch was at the last frame we received int idOfCurrentTouch_; // Which touch ID we're currently following timestamp_type lastTimestamp_; // When the last data point arrived Node<float>::size_type lastProcessedIndex_; // Index of the last filtered position sample we've handled float bendScalerPositive_, bendScalerNegative_; // Translation between position and semitones for upward and downward motions float currentSnapDestinationSemitones_; // Where the pitch would snap to if snapping was engaged float bendRangeSemitones_; // Amount of pitch bend in one direction at maximum float lastPitchBendSemitones_; // The last pitch bend value we sent out Node<float> rawDistance_; // Distance from onset location CriticalSection distanceAccessMutex_; // Mutex protecting access to the distance buffer }; #endif /* defined(__touchkeys__TouchkeyPitchBendMapping__) */