Mercurial > hg > touchkeys
view Source/Mappings/MappingFactorySplitter.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | 3580ffe87dc8 |
children | e8965409903e |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== MappingFactorySplitter.h: MappingFactory subclass which in turn contains several factories, routing all incoming method calls to each of them. */ #ifndef __touchkeys__TouchkeyMappingFactorySplitter__ #define __touchkeys__TouchkeyMappingFactorySplitter__ #include <iostream> #include <list> #include "MappingFactory.h" // Factory class to produce Touchkey vibrato (pitch-bend) mappings // This class keeps track of all the active mappings and responds // whenever touches or notes begin or end class MappingFactorySplitter : public MappingFactory { public: // ***** Constructor ***** // Default constructor, containing a reference to the PianoKeyboard class. MappingFactorySplitter(PianoKeyboard &keyboard) : MappingFactory(keyboard), bypassNewMappings_(false) {} // ***** Destructor ***** ~MappingFactorySplitter() { removeAllFactories(); } // ***** Accessors / Modifiers ***** Mapping* mapping(int noteNumber); // Look up a mapping with the given note number std::vector<int> activeMappings(); // Return a list of all active notes void removeAllMappings(); // Remove all active mappings void mappingFinished(int noteNumber) {} // Callback from a mapping to say it's finished. // Nobody should ever call this since we don't have our own mappings void suspendMapping(int noteNumber); // Suspend messages from a particular note void suspendAllMappings(); // ... or all notes void resumeMapping(int noteNumber, bool resend); // Resume messages from a particular note void resumeAllMappings(bool resend); // ... or all notes int bypassed(); // Whether this mapping is bypassed void setBypassed(bool bypass); // Set whether the mapping is bypassed or not // ***** Specific Methods ***** void addFactory(MappingFactory* factory); void removeFactory(MappingFactory* factory); void removeAllFactories(); // ***** State Updaters ***** // These are called by PianoKey whenever certain events occur that might // merit the start and stop of a mapping. What is done with them depends on // the particular factory subclass. // Touch becomes active on a key where it wasn't previously void touchBegan(int noteNumber, bool midiNoteIsOn, bool keyMotionActive, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker); // Touch ends on a key where it wasn't previously void touchEnded(int noteNumber, bool midiNoteIsOn, bool keyMotionActive, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker); // MIDI note on for a key void midiNoteOn(int noteNumber, bool touchIsOn, bool keyMotionActive, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker); // MIDI note off for a key void midiNoteOff(int noteNumber, bool touchIsOn, bool keyMotionActive, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker); // Key goes active from continuous key position void keyMotionActive(int noteNumber, bool midiNoteIsOn, bool touchIsOn, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker); // Key goes idle from continuous key position void keyMotionIdle(int noteNumber, bool midiNoteIsOn, bool touchIsOn, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker); // MIDI note about to begin void noteWillBegin(int noteNumber, int midiChannel, int midiVelocity); private: // State variables std::list<MappingFactory*> factories_; // List of child factories bool bypassNewMappings_; // Whether to bypass mappings that are added }; #endif /* defined(__touchkeys__TouchkeyMappingFactorySplitter__) */