view Source/Mappings/MappingFactorySplitter.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children e8965409903e
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  MappingFactorySplitter.h: MappingFactory subclass which in turn contains
  several factories, routing all incoming method calls to each of them.
*/

#ifndef __touchkeys__TouchkeyMappingFactorySplitter__
#define __touchkeys__TouchkeyMappingFactorySplitter__

#include <iostream>
#include <list>
#include "MappingFactory.h"

// Factory class to produce Touchkey vibrato (pitch-bend) mappings
// This class keeps track of all the active mappings and responds
// whenever touches or notes begin or end

class MappingFactorySplitter : public MappingFactory {
public:
    // ***** Constructor *****
    
	// Default constructor, containing a reference to the PianoKeyboard class.
    MappingFactorySplitter(PianoKeyboard &keyboard) : MappingFactory(keyboard), bypassNewMappings_(false) {}
	
    // ***** Destructor *****
    
    ~MappingFactorySplitter() {
        removeAllFactories();
    }
    
    // ***** Accessors / Modifiers *****
    
    Mapping* mapping(int noteNumber);                  // Look up a mapping with the given note number
    std::vector<int> activeMappings();                 // Return a list of all active notes
    
    void removeAllMappings();                          // Remove all active mappings
    void mappingFinished(int noteNumber) {}            // Callback from a mapping to say it's finished.
                                                       // Nobody should ever call this since we don't have our own mappings
    
    void suspendMapping(int noteNumber);                // Suspend messages from a particular note
    void suspendAllMappings();                          // ... or all notes
    void resumeMapping(int noteNumber, bool resend);    // Resume messages from a particular note
    void resumeAllMappings(bool resend);                // ... or all notes
    
    int bypassed();                                     // Whether this mapping is bypassed
    void setBypassed(bool bypass);                      // Set whether the mapping is bypassed or not
    
    // ***** Specific Methods *****
    
    void addFactory(MappingFactory* factory);
    void removeFactory(MappingFactory* factory);
    void removeAllFactories();

    // ***** State Updaters *****
    
    // These are called by PianoKey whenever certain events occur that might
    // merit the start and stop of a mapping. What is done with them depends on
    // the particular factory subclass.
    
    // Touch becomes active on a key where it wasn't previously
    void touchBegan(int noteNumber, bool midiNoteIsOn, bool keyMotionActive,
                    Node<KeyTouchFrame>* touchBuffer,
                    Node<key_position>* positionBuffer,
                    KeyPositionTracker* positionTracker);
    // Touch ends on a key where it wasn't previously
    void touchEnded(int noteNumber, bool midiNoteIsOn, bool keyMotionActive,
                    Node<KeyTouchFrame>* touchBuffer,
                    Node<key_position>* positionBuffer,
                    KeyPositionTracker* positionTracker);
    // MIDI note on for a key
    void midiNoteOn(int noteNumber, bool touchIsOn, bool keyMotionActive,
                    Node<KeyTouchFrame>* touchBuffer,
                    Node<key_position>* positionBuffer,
                    KeyPositionTracker* positionTracker);
    // MIDI note off for a key
    void midiNoteOff(int noteNumber, bool touchIsOn, bool keyMotionActive,
                     Node<KeyTouchFrame>* touchBuffer,
                     Node<key_position>* positionBuffer,
                     KeyPositionTracker* positionTracker);
    // Key goes active from continuous key position
    void keyMotionActive(int noteNumber, bool midiNoteIsOn, bool touchIsOn,
                         Node<KeyTouchFrame>* touchBuffer,
                         Node<key_position>* positionBuffer,
                         KeyPositionTracker* positionTracker);
    // Key goes idle from continuous key position
    void keyMotionIdle(int noteNumber, bool midiNoteIsOn, bool touchIsOn,
                       Node<KeyTouchFrame>* touchBuffer,
                       Node<key_position>* positionBuffer,
                       KeyPositionTracker* positionTracker);
    // MIDI note about to begin
    void noteWillBegin(int noteNumber, int midiChannel, int midiVelocity);

private:
    
    // State variables
    std::list<MappingFactory*> factories_;              // List of child factories
    bool bypassNewMappings_;                            // Whether to bypass mappings that are added
};

#endif /* defined(__touchkeys__TouchkeyMappingFactorySplitter__) */