view Source/Mappings/MappingFactory.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children e8965409903e
line wrap: on
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  MappingFactory.h: base class for creating mappings. A factory is a singular
  object, attached to a particular keyboard segment, which in turn allocates
  and destroys individual Mapping objects for each active note. The factory
  also is the usual point at which parameter changes are made.
*/

#ifndef __touchkeys__MappingFactory__
#define __touchkeys__MappingFactory__

#include <map>
#include <boost/bind.hpp>
#include "Mapping.h"
#include "../GUI/MappingEditorComponent.h"

// This virtual base class defines a singular factory object from which individual
// instances of mapping objects can be created and destroyed. How the mappings are
// allocated and when is up to the factory, which also keeps track of which ones
// are active. The PianoKey class will call into any active factories when certain
// events occur: touch on/off, MIDI on/off, key idle/active.

class MappingFactory {
public:
    // States for bypass status
    enum {
        kBypassOff = 0,
        kBypassOn,
        kBypassMixed
    };
    
    // ***** Constructor *****
    
	// Default constructor, containing a reference to the PianoKeyboard class.
    MappingFactory(PianoKeyboard &keyboard) : keyboard_(keyboard) {}
	
    // ***** Destructor *****
    
    virtual ~MappingFactory() {}
    
    // ***** Accessors / Modifiers *****
    
    // Generic name for this type of factory
    virtual const std::string factoryTypeName() { return "Unknown\nMapping"; }
    
    // Specific name for this particular factory
    virtual string const getName() { return ""; }
    virtual void setName(const string& name) {}
    
    virtual Mapping* mapping(int noteNumber) = 0;      // Look up a mapping with the given note number
    virtual std::vector<int> activeMappings() = 0;     // Return a list of all active notes
    
    virtual void removeAllMappings() = 0;              // Remove all active mappings
    virtual void mappingFinished(int noteNumber) = 0;  // Callback from mapping to say it's done
    
    // Suspending mappings is a state managed internally by the TouchKeys
    // controllers, for example to turn off a mapping of an older note in monophonic
    // mode. By contrast, bypassing a mapping is intended to be manipulated from
    // an external UI.
    
    virtual void suspendMapping(int noteNumber) = 0;    // Suspend messages from a particular note
    virtual void suspendAllMappings() = 0;              // ... or all notes
    virtual void resumeMapping(int noteNumber, bool resend) = 0;  // Resume messages from a particular note
    virtual void resumeAllMappings(bool resend) = 0;              // ... or all notes
    
    virtual int bypassed() = 0;                     // Whether this mapping is bypassed
    virtual void setBypassed(bool bypass) = 0;      // Set whether the mapping is bypassed or not
    
    // ***** State Updaters *****
    
    // These are called by PianoKey whenever certain events occur that might
    // merit the start and stop of a mapping. What is done with them depends on
    // the particular factory subclass. The relevant buffers are passed in each
    // time so the factory or the mapping can make use of them
    
    // Touch becomes active on a key where it wasn't previously
    virtual void touchBegan(int noteNumber, bool midiNoteIsOn, bool keyMotionActive,
                            Node<KeyTouchFrame>* touchBuffer,
                            Node<key_position>* positionBuffer,
                            KeyPositionTracker* positionTracker) = 0;
    // Touch ends on a key where it wasn't previously
    virtual void touchEnded(int noteNumber, bool midiNoteIsOn, bool keyMotionActive,
                            Node<KeyTouchFrame>* touchBuffer,
                            Node<key_position>* positionBuffer,
                            KeyPositionTracker* positionTracker) = 0;
    // MIDI note on for a key
    virtual void midiNoteOn(int noteNumber, bool touchIsOn, bool keyMotionActive,
                            Node<KeyTouchFrame>* touchBuffer,
                            Node<key_position>* positionBuffer,
                            KeyPositionTracker* positionTracker) = 0;
    // MIDI note off for a key
    virtual void midiNoteOff(int noteNumber, bool touchIsOn, bool keyMotionActive,
                             Node<KeyTouchFrame>* touchBuffer,
                             Node<key_position>* positionBuffer,
                             KeyPositionTracker* positionTracker) = 0;
    // Key goes active from continuous key position
    virtual void keyMotionActive(int noteNumber, bool midiNoteIsOn, bool touchIsOn,
                                 Node<KeyTouchFrame>* touchBuffer,
                                 Node<key_position>* positionBuffer,
                                 KeyPositionTracker* positionTracker) = 0;
    // Key goes idle from continuous key position
    virtual void keyMotionIdle(int noteNumber, bool midiNoteIsOn, bool touchIsOn,
                               Node<KeyTouchFrame>* touchBuffer,
                               Node<key_position>* positionBuffer,
                               KeyPositionTracker* positionTracker) = 0;
    
    // Notification from key that a note is about to be sent out
    virtual void noteWillBegin(int noteNumber, int midiChannel, int midiVelocity) = 0;
    
    // ***** GUI Support *****
    // There are two types of editors for a mapping: one is a small editor that fits in the
    // list view for adjusting the most important parameters, the other goes in a window of
    // its own to adjust every parameter.
    
    virtual bool hasBasicEditor() { return false; }
    virtual MappingEditorComponent* createBasicEditor() { return nullptr; }
    virtual bool hasExtendedEditor() { return false; }
    virtual MappingEditorComponent* createExtendedEditor() { return nullptr; }
    
protected:
	// ***** Member Variables *****
	
    PianoKeyboard& keyboard_;                   // Reference to the main keyboard controller
    
private:
    //JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingFactory)
};

#endif /* defined(__touchkeys__MappingFactory__) */