view Source/Mappings/Mapping.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children
line wrap: on
line source
/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  Mapping.h: base class for a single-note mapping. The mapping will take in
  MIDI, touch and (optionally) continuous key position data, and generate
  specific OSC or MIDI messages. TouchKeys-specific mappings generally
  inherit from the TouchkeyBaseMapping subclass, which provides other
  useful generic methods.
*/

#ifndef touchkeys_Mapping_h
#define touchkeys_Mapping_h


#include <map>
#include <boost/bind.hpp>
#include "../TouchKeys/KeyTouchFrame.h"
#include "../TouchKeys/KeyPositionTracker.h"
#include "../TouchKeys/PianoKeyboard.h"

#define NEW_MAPPING_SCHEDULER

class MappingFactory;

// This virtual base class defines a mapping from keyboard data to OSC or
// other output information. Specific behavior is implemented by subclasses.

class Mapping : public TriggerDestination {
protected:
    // Default frequency of mapping data, in the absence of other triggers
    //const timestamp_diff_type kDefaultUpdateInterval = microseconds_to_timestamp(5500);
    static const timestamp_diff_type kDefaultUpdateInterval;
    
public:
	// ***** Constructors *****
	
	// Default constructor, passing the buffer on which to trigger
    Mapping(PianoKeyboard &keyboard, MappingFactory *factory, int noteNumber, Node<KeyTouchFrame>* touchBuffer,
                       Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker);
	
	// Copy constructor
    Mapping(Mapping const& obj);
    
    // ***** Destructor *****
    
    virtual ~Mapping();
	
    // ***** Modifiers *****
    
    // Enable mappings to be sent
    virtual void engage();
    
    // Disable mappings from being sent
    virtual void disengage(bool shouldDelete = false);
	
    // Reset the state back initial values
	virtual void reset();
    
    // Set the interval between mapping actions
    virtual void setUpdateInterval(timestamp_diff_type interval) {
        if(interval <= 0)
            return;
        updateInterval_ = interval;
    }
    
    // Suspend any further messages from this mapping
    virtual void suspend() { suspended_ = true; }
    
    // Resume sending messages, optionally re-sending the current state
    virtual void resume(bool resendCurrentState) {
        if(resendCurrentState)
            resend();
        suspended_ = false;
    }
    
    // Resend the current state of all the managed parameters
    virtual void resend() {}

	// ***** Evaluators *****
	// These are the main mapping functions, and they need to be implemented
    // specifically in any subclass.
    
    // This method receives triggers whenever events occur in the touch data or the
    // continuous key position (state changes only).
	virtual void triggerReceived(TriggerSource* who, timestamp_type timestamp) = 0;
	
    // This method is run periodically the Scheduler provided by PianoKeyboard and
    // handles the actual work of performing the mapping.
    virtual timestamp_type performMapping() = 0;
    
    // Indicate whether the mapping has finished all of its processing and can be deleted.
    // By default a mapping can be deleted whenever the factory wants to, but some
    // may persist beyond note release for a limited period of time.
    virtual bool requestFinish() { return true; }
    
protected:
    
	// ***** Member Variables *****
	
    PianoKeyboard& keyboard_;                   // Reference to the main keyboard controller
    MappingFactory *factory_;                   // Factory that created this mapping
    int noteNumber_;                            // MIDI note number for this key
    Node<KeyTouchFrame>* touchBuffer_;          // Key touch location history
	Node<key_position>* positionBuffer_;		// Raw key position data
    KeyPositionTracker* positionTracker_;       // Object which manages states of key
    
    bool engaged_;                              // Whether we're actively mapping
    bool suspended_;                            // Whether we're suppressing messages
    timestamp_diff_type updateInterval_;        // How long between mapping calls
    timestamp_type nextScheduledTimestamp_;     // When we've asked for the next callback
    Scheduler::action mappingAction_;           // Action function which calls performMapping()
};


#endif