Mercurial > hg > touchkeys
view Source/Mappings/Mapping.cpp @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | 3580ffe87dc8 |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== Mapping.cpp: base class for a single-note mapping. The mapping will take in MIDI, touch and (optionally) continuous key position data, and generate specific OSC or MIDI messages. TouchKeys-specific mappings generally inherit from the TouchkeyBaseMapping subclass, which provides other useful generic methods. */ #include "Mapping.h" #include "MappingFactory.h" #include "MappingScheduler.h" // Class constants const timestamp_diff_type Mapping::kDefaultUpdateInterval = microseconds_to_timestamp(5500); // Main constructor takes references/pointers from objects which keep track // of touch location, continuous key position and the state detected from that // position. The PianoKeyboard object is strictly required as it gives access to // Scheduler and OSC methods. The others are optional since any given system may // contain only one of continuous key position or touch sensitivity Mapping::Mapping(PianoKeyboard &keyboard, MappingFactory *factory, int noteNumber, Node<KeyTouchFrame>* touchBuffer, Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker) : keyboard_(keyboard), factory_(factory), noteNumber_(noteNumber), touchBuffer_(touchBuffer), positionBuffer_(positionBuffer), positionTracker_(positionTracker), engaged_(false), suspended_(false), updateInterval_(kDefaultUpdateInterval), nextScheduledTimestamp_(0) { // Create a statically bound call to the performMapping() method that // we use each time we schedule a new mapping mappingAction_ = boost::bind(&Mapping::performMapping, this); } // Copy constructor Mapping::Mapping(Mapping const& obj) : keyboard_(obj.keyboard_), factory_(obj.factory_), noteNumber_(obj.noteNumber_), touchBuffer_(obj.touchBuffer_), positionBuffer_(obj.positionBuffer_), positionTracker_(obj.positionTracker_), engaged_(obj.engaged_), updateInterval_(obj.updateInterval_), nextScheduledTimestamp_(obj.nextScheduledTimestamp_) { // Create a statically bound call to the performMapping() method that // we use each time we schedule a new mapping mappingAction_ = boost::bind(&Mapping::performMapping, this); // Register ourself if already engaged since the scheduler won't have a copy of this object if(engaged_) { #ifdef NEW_MAPPING_SCHEDULER keyboard_.mappingScheduler().scheduleNow(this); #else keyboard_.scheduleEvent(this, mappingAction_, keyboard_.schedulerCurrentTimestamp()); #endif } } // Destructor. IMPORTANT NOTE: any derived class of Mapping() needs to call disengage() in its // own destructor. It can't be called here, or there is a risk that the scheduled action will be // called between the destruction of the derived class and the destruction of Mapping. This // will result in a pure virtual function call and a crash. Mapping::~Mapping() { //std::cerr << "~Mapping(): " << this << std::endl; } // Turn on mapping of data. Register for a callback and set a flag so // we continue to receive updates void Mapping::engage() { engaged_ = true; //cout << "Mapping::engage(): before TS " << keyboard_.schedulerCurrentTimestamp() << std::endl; // Register for trigger updates from touch data and state updates if either one is present. // Don't register for triggers on each new key sample if(touchBuffer_ != 0) registerForTrigger(touchBuffer_); if(positionTracker_ != 0) registerForTrigger(positionTracker_); nextScheduledTimestamp_ = keyboard_.schedulerCurrentTimestamp(); //cout << "Mapping::engage(): mid TS " << keyboard_.schedulerCurrentTimestamp() << std::endl; #ifdef NEW_MAPPING_SCHEDULER keyboard_.mappingScheduler().registerMapping(this); keyboard_.mappingScheduler().scheduleNow(this); #else keyboard_.scheduleEvent(this, mappingAction_, nextScheduledTimestamp_); #endif //cout << "Mapping::engage(): after TS " << keyboard_.schedulerCurrentTimestamp() << std::endl; } // Turn off mapping of data. Remove our callback from the scheduler void Mapping::disengage(bool shouldDelete) { //std::cerr << "Mapping::disengage(): " << this << std::endl; engaged_ = false; #ifndef NEW_MAPPING_SCHEDULER keyboard_.unscheduleEvent(this/*, nextScheduledTimestamp_*/); #endif // Unregister for updates from touch data if(touchBuffer_ != 0) unregisterForTrigger(touchBuffer_); if(positionTracker_ != 0) unregisterForTrigger(positionTracker_); //std::cerr << "Mapping::disengage(): done\n"; #ifdef NEW_MAPPING_SCHEDULER if(shouldDelete) keyboard_.mappingScheduler().unregisterAndDelete(this); else keyboard_.mappingScheduler().unregisterMapping(this); #endif } // Reset state back to defaults void Mapping::reset() { updateInterval_ = kDefaultUpdateInterval; }