Mercurial > hg > touchkeys
view Source/Mappings/KeyDivision/TouchkeyKeyDivisionMappingFactory.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | 353276611036 |
children | e8965409903e |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== TouchkeyKeyDivisionMappingFactory.h: factory for the split-key mapping which triggers different actions or pitches depending on where the key was struck. */ #ifndef __TouchKeys__TouchkeyKeyDivisionMappingFactory__ #define __TouchKeys__TouchkeyKeyDivisionMappingFactory__ #include "../TouchkeyBaseMappingFactory.h" #include "TouchkeyKeyDivisionMapping.h" class TouchkeyKeyDivisionMappingFactory : public TouchkeyBaseMappingFactory<TouchkeyKeyDivisionMapping> { private: static const float kDefaultTuningsCents[]; public: // ***** Constructor ***** // Default constructor, containing a reference to the PianoKeyboard class. TouchkeyKeyDivisionMappingFactory(PianoKeyboard &keyboard, MidiKeyboardSegment& segment); // ***** Destructor ***** ~TouchkeyKeyDivisionMappingFactory() {} // ***** Accessors / Modifiers ***** virtual const std::string factoryTypeName() { return "Split\nKeys"; } void setName(const string& name); // ***** Specific Methods ***** void setNumberOfSegments(int segments) { if(segments > 0) numSegmentsPerKey_ = segments; } // Set the detection timeout value (how long from MIDI note on to touch) void setTimeout(timestamp_diff_type timeout) { timeout_ = timeout; } // Set the detection parameter for choosing a segment void setDetectionParameter(int detectionParameter) { detectionParameter_ = detectionParameter; } // Set whether placing a second finger in the other segment triggers a // new note with that segment. void setRetriggerable(bool retrigger, int numFrames, bool keepOriginalVelocity) { retriggerable_ = retrigger; retriggerNumFrames_ = numFrames; retriggerKeepsVelocity_ = keepOriginalVelocity; } // Set the note that acts as the reference point in a microtonal scale void setReferenceNote(int note) { if(note >= 0) referenceNote_ = note % 12; } void setGlobalOffset(float offsetCents) { globalOffsetCents_ = offsetCents; } private: // ***** Private Methods ***** void initializeMappingParameters(int noteNumber, TouchkeyKeyDivisionMapping *mapping); void setBendParameters(); int numSegmentsPerKey_; // How many segments per key timestamp_diff_type timeout_; // How long before timeout activates default segment int detectionParameter_; // Which parameter separates it into segments bool retriggerable_; // Whether a second touch can retrigger this note int retriggerNumFrames_; // How many frames a new touch must be present to retrigger bool retriggerKeepsVelocity_; // Whether a retriggered note keeps the original velocity or a default int referenceNote_; // Which note acts as the reference point float globalOffsetCents_; // Offset of every note in cents }; #endif /* defined(__TouchKeys__TouchkeyKeyDivisionMappingFactory__) */