view Source/Mappings/Control/TouchkeyControlMapping.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  TouchkeyControlMapping.h: per-note mapping for the TouchKeys control
  mapping, which converts an arbitrary touch parameter into a MIDI or
  OSC control message.
*/

#ifndef __touchkeys__TouchkeyControlMapping__
#define __touchkeys__TouchkeyControlMapping__

#include <iostream>
#include <map>
#include <boost/bind.hpp>
#include "../TouchkeyBaseMapping.h"
#include "../../Utility/IIRFilter.h"

// This class handles the implementation of a basic MIDI/OSC control message
// based on touch data. It can use absolute or relative position in the X
// or Y axis.

class TouchkeyControlMapping : public TouchkeyBaseMapping /*public Mapping, public OscHandler*/ {
    friend class TouchkeyControlMappingFactory;
    
public:
    enum {
        kInputParameterXPosition = 1,
        kInputParameterYPosition,
        kInputParameterTouchSize,
        kInputParameter2FingerMean,
        kInputParameter2FingerDistance,
        kInputParameterMaxValue
    };
    
    enum {
        kTypeAbsolute = 1,
        kTypeFirstTouchRelative,
        kTypeNoteOnsetRelative,
        kTypeMaxValue
    };
    
    enum {
        kDirectionPositive = 1,
        kDirectionNegative,
        kDirectionBoth,
        kDirectionMaxValue
    };
    
private:
    // Useful constants for mapping MRP messages
    static const int kDefaultMIDIChannel;
    static const int kDefaultFilterBufferLength;
    
    static const bool kDefaultIgnoresTwoFingers;
    static const bool kDefaultIgnoresThreeFingers;
    static const int kDefaultDirection;
    
public:
	// ***** Constructors *****
	
	// Default constructor, passing the buffer on which to trigger
	TouchkeyControlMapping(PianoKeyboard &keyboard, MappingFactory *factory, int noteNumber, Node<KeyTouchFrame>* touchBuffer,
                             Node<key_position>* positionBuffer, KeyPositionTracker* positionTracker);
	
    // ***** Destructor *****
    
    ~TouchkeyControlMapping();
	
    // ***** Modifiers *****
    
    // Enable mappings to be sent
    //void engage();
    
    // Disable mappings from being sent
    //void disengage(bool shouldDelete = false);
	
    // Reset the state back initial values
	void reset();
    
    // Resend the current state of all parameters
    void resend();
    
    // Name for this control, used in the OSC path
    //void setName(const std::string& name);
    
    // Parameters for the controller handling
    // Input parameter to use for this control mapping and whether it is absolute or relative
    void setInputParameter(int parameter, int type);
    
    // Input/output range for this parameter
    void setRange(float inputMin, float inputMax, float outputMin, float outputMax, float outputDefault);
    
    // Threshold which must be exceeded for the control to engage (for relative position), or 0 if not used
    void setThreshold(float threshold);
    
    // Set whether the mapping should ignore multiple touches
    void setIgnoresMultipleFingers(bool ignoresTwo, bool ignoresThree);
    
    // Set whether the mapping should use the absolute value of a relative position
    void setDirection(int direction);

	// ***** Evaluators *****
    
    // OSC Handler Method: called by PianoKeyboard (or other OSC source)
	//bool oscHandlerMethod(const char *path, const char *types, int numValues, lo_arg **values, void *data);
	
    // This method receives triggers whenever events occur in the touch data or the
    // continuous key position (state changes only). It alters the behavior and scheduling
    // of the mapping but does not itself send OSC messages
	void triggerReceived(TriggerSource* who, timestamp_type timestamp);
	
    // This method handles the OSC message transmission. It should be run in the Scheduler
    // thread provided by PianoKeyboard.
    timestamp_type performMapping();
    
private:
    // ***** Private Methods *****
    void midiNoteOnReceived(int channel, int velocity);
    void midiNoteOffReceived(int channel);
    
    void resetDetectionState();
    void clearBuffers();
    
    float getValue(const KeyTouchFrame& frame);
    int locateTouchId(KeyTouchFrame const& frame, int index);
    int lowestUnassignedTouch(KeyTouchFrame const& frame, int *indexWithinFrame);
    void sendControlMessage(float value, bool force = false);
    
	// ***** Member Variables *****
    
    bool controlIsEngaged_;                     // Whether the control has
    
    float inputMin_, inputMax_;                 // Input ranges
    float outputMin_, outputMax_;               // Output ranges
    float outputDefault_;                       // Default value to send in absence of any input
    int inputParameter_;                        // Parameter to be used for mapping
    int inputType_;                             // Type of mapping (absolute, relative, etc.)
    float threshold_;                           // Threshold that must be exceeded before mapping engages
    bool ignoresTwoFingers_;                    // Whether this mapping supresses all messages when two
    bool ignoresThreeFingers_;                  // or three fingers are present
    int direction_;                             // Whether the mapping goes up, down or both directions (for relative motion)
    
    float touchOnsetValue_, midiOnsetValue_;    // Where the touch began initially and at MIDI note on
    float lastValue_;                          // Where the touch was at the last frame we received
    int idsOfCurrentTouches_[3];                // Which touch ID(s) we're currently following
    timestamp_type lastTimestamp_;              // When the last data point arrived
    Node<float>::size_type lastProcessedIndex_; // Index of the last filtered position sample we've handled
    
    float controlEngageLocation_;                  // Where the controller was engaged (i.e. where the threshold was crossed, if relative)
    float controlScalerPositive_, controlScalerNegative_; // Translation between position and control values for upward and downward motions

    float lastControlValue_;                    // The last value we sent out
    
    Node<float> rawValues_;                     // Most recent values
    //CriticalSection rawValueAccessMutex_;       // Mutex protecting access to raw values buffer
};



#endif /* defined(__touchkeys__TouchkeyControlMapping__) */