Mercurial > hg > touchkeys
view Source/GUI/MappingListComponent.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | 3580ffe87dc8 |
children | 85577160a0d4 |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== MappingListComponent.h: manages a ListBox to display the current mappigns associated with a keyboard segment. */ #ifndef TOUCHKEYS_NO_GUI #ifndef __MAPPINGLISTCOMPONENT_H_51502151__ #define __MAPPINGLISTCOMPONENT_H_51502151__ #include <vector> #include "../JuceLibraryCode/JuceHeader.h" #include "../MainApplicationController.h" #include "../TouchKeys/MidiKeyboardSegment.h" #include "MappingListItem.h" #include "../Mappings/MappingFactory.h" //============================================================================== /* */ class MappingListComponent : public Component, public ListBoxModel { public: MappingListComponent(); ~MappingListComponent(); //void paint (Graphics&); void resized(); // *** Mapping management methods *** // Attach the user interface to the controller and vice-versa void setMainApplicationController(MainApplicationController *controller) { controller_ = controller; if(keyboardSegment_ != 0) listBox_.updateContent(); } void setKeyboardSegment(MidiKeyboardSegment *segment) { keyboardSegment_ = segment; if(controller_ != 0) listBox_.updateContent(); } // Add or delete a mapping based on a Factory class created elsewhere void addMapping(MappingFactory* factory); void deleteMapping(MappingFactory* factory); // *** ListBox methods *** int getNumRows(); void paintListBoxItem(int rowNumber, Graphics& g, int width, int height, bool rowIsSelected) {} Component* refreshComponentForRow(int rowNumber, bool isRowSelected, Component *existingComponentToUpdate); // *** UI management methods *** // Return whether a given component is selected or not (called by MappingListItem) bool isComponentSelected(Component *component); // Update UI state to reflect underlying system state void synchronize(); private: ListBox listBox_; MainApplicationController *controller_; MidiKeyboardSegment *keyboardSegment_; int lastMappingFactoryIdentifier_; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingListComponent) }; #endif // __MAPPINGLISTCOMPONENT_H_51502151__ #endif // TOUCHKEYS_NO_GUI