view Source/GUI/MappingEditorComponent.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children 85577160a0d4
line wrap: on
line source
/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  MappingEditorComponent.h: Juce Component subclass from which all
  mapping editors inherit.
*/


#ifndef __MAPPINGEDITORCOMPONENT_H_C93E7296__
#define __MAPPINGEDITORCOMPONENT_H_C93E7296__

#include "../../JuceLibraryCode/JuceHeader.h"

//==============================================================================
/*
*/
class MappingEditorComponent    : public Component
{
public:
    MappingEditorComponent()
    {
        // In your constructor, you should add any child components, and
        // initialise any special settings that your component needs.

    }

    virtual ~MappingEditorComponent()
    {
    }
    
    // Method to synchronize the GUI state to the underlying
    // state of the mapping. Implemented in the subclass.
    virtual void synchronize() {}

    virtual void paint (Graphics& g)
    {
        /* This demo code just fills the component's background and
           draws some placeholder text to get you started.

           You should replace everything in this method with your own
           drawing code..
        */

        g.fillAll (Colours::white);   // clear the background

        g.setColour (Colours::grey);
        g.drawRect (getLocalBounds(), 1);   // draw an outline around the component

        g.setColour (Colours::lightblue);
        g.setFont (14.0f);
        g.drawText ("MappingEditorComponent", getLocalBounds(),
                    Justification::centred, true);   // draw some placeholder text
    }

    virtual void resized()
    {
        // This method is where you should set the bounds of any child
        // components that your component contains..

    }

private:
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingEditorComponent)
};


#endif  // __MAPPINGEDITORCOMPONENT_H_C93E7296__