Mercurial > hg > touchkeys
view Source/GUI/MappingEditorComponent.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | 3580ffe87dc8 |
children | 85577160a0d4 |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== MappingEditorComponent.h: Juce Component subclass from which all mapping editors inherit. */ #ifndef __MAPPINGEDITORCOMPONENT_H_C93E7296__ #define __MAPPINGEDITORCOMPONENT_H_C93E7296__ #include "../../JuceLibraryCode/JuceHeader.h" //============================================================================== /* */ class MappingEditorComponent : public Component { public: MappingEditorComponent() { // In your constructor, you should add any child components, and // initialise any special settings that your component needs. } virtual ~MappingEditorComponent() { } // Method to synchronize the GUI state to the underlying // state of the mapping. Implemented in the subclass. virtual void synchronize() {} virtual void paint (Graphics& g) { /* This demo code just fills the component's background and draws some placeholder text to get you started. You should replace everything in this method with your own drawing code.. */ g.fillAll (Colours::white); // clear the background g.setColour (Colours::grey); g.drawRect (getLocalBounds(), 1); // draw an outline around the component g.setColour (Colours::lightblue); g.setFont (14.0f); g.drawText ("MappingEditorComponent", getLocalBounds(), Justification::centred, true); // draw some placeholder text } virtual void resized() { // This method is where you should set the bounds of any child // components that your component contains.. } private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingEditorComponent) }; #endif // __MAPPINGEDITORCOMPONENT_H_C93E7296__