view Source/GUI/KeyboardZoneComponent.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 2832beb744bb
children cfbcd31a54e7
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/*
  ==============================================================================

  This is an automatically generated GUI class created by the Introjucer!

  Be careful when adding custom code to these files, as only the code within
  the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
  and re-saved.

  Created with Introjucer version: 3.1.0

  ------------------------------------------------------------------------------

  The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
  Copyright 2004-13 by Raw Material Software Ltd.

  ==============================================================================
*/

#ifndef __JUCE_HEADER_E3CF42F64919BE28__
#define __JUCE_HEADER_E3CF42F64919BE28__

//[Headers]     -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "MappingListComponent.h"
#include "../MainApplicationController.h"
#include "../TouchKeys/MidiKeyboardSegment.h"
//[/Headers]



//==============================================================================
/**
                                                                    //[Comments]
    An auto-generated component, created by the Introjucer.

    Describe your class and how it works here!
                                                                    //[/Comments]
*/
class KeyboardZoneComponent  : public Component,
                               public TextEditor::Listener,
                               public ComboBoxListener,
                               public ButtonListener
{
public:
    //==============================================================================
    KeyboardZoneComponent ();
    ~KeyboardZoneComponent();

    //==============================================================================
    //[UserMethods]     -- You can add your own custom methods in this section.
    void setMainApplicationController(MainApplicationController *controller) {
        // Attach the user interface to the controller and vice-versa
        controller_ = controller;
        mappingListComponent->setMainApplicationController(controller_);
        if(controller_ != 0) {
            // Update the controls to reflect the current state
            updateOutputDeviceList();
            synchronize(true);
        }
    }

    void setKeyboardSegment(MidiKeyboardSegment *segment) {
        keyboardSegment_ = segment;
        mappingListComponent->setKeyboardSegment(keyboardSegment_);
        if(controller_ != 0) {
            // Update the controls to reflect the current state
            updateOutputDeviceList();
            synchronize(true);
        }
    }

    MidiKeyboardSegment* keyboardSegment() {
        return keyboardSegment_;
    }

    // TextEditor listener methods
    void textEditorTextChanged(TextEditor &editor) {}
    void textEditorReturnKeyPressed(TextEditor &editor);
    void textEditorEscapeKeyPressed(TextEditor &editor);
    void textEditorFocusLost(TextEditor &editor);

    // Synchronize UI state to match underlying state of the back end
    void synchronize(bool forceUpdates = false);

    // Update the range of the keyboard segment
    void updateSegmentRange();

    static void staticMappingChosenCallback(int result, KeyboardZoneComponent* component) {
        if (result != 0 && component != 0)
            component->mappingChosenCallback(result);
    }
    void mappingChosenCallback(int result);

    static void staticKeyboardControllerChosenCallback(int result, KeyboardZoneComponent* component) {
        if (result != 0 && component != 0)
            component->keyboardControllerChosenCallback(result);
    }
    void keyboardControllerChosenCallback(int result);
    //[/UserMethods]

    void paint (Graphics& g);
    void resized();
    void comboBoxChanged (ComboBox* comboBoxThatHasChanged);
    void buttonClicked (Button* buttonThatWasClicked);



private:
    //[UserVariables]   -- You can add your own custom variables in this section.

    enum {
        // Offsets between Juce UI IDs and positions in vector
        kMidiOutputDeviceComboBoxOffset = 3,
        kMidiOutputModeComboBoxOffset = 1
    };

    enum {
        // Special commands for keyboard controller popup button
        kKeyboardControllerRetransmitOthers = 2000,
        kKeyboardControllerSendPitchWheelRange
    };

    // Update list of MIDI output devices
    void updateOutputDeviceList();

    // Create popup menu for mapping list
    void createMappingListPopup();

    // Create popup menu for keyboard controller retransmission
    void createKeyboardControllerPopup();

    MainApplicationController *controller_; // Pointer to the main application controller
    MidiKeyboardSegment *keyboardSegment_;  // Pointer to the segment this component controls
    std::vector<int> midiOutputDeviceIDs_;
    int lastSelectedMidiOutputID_;
    //[/UserVariables]

    //==============================================================================
    ScopedPointer<MappingListComponent> mappingListComponent;
    ScopedPointer<GroupComponent> midiOutputGroupComponent;
    ScopedPointer<ComboBox> midiOutputDeviceComboBox;
    ScopedPointer<Label> label4;
    ScopedPointer<Label> label5;
    ScopedPointer<ComboBox> midiOutputModeComboBox;
    ScopedPointer<ToggleButton> midiOutputVoiceStealingButton;
    ScopedPointer<Label> label2;
    ScopedPointer<TextEditor> midiOutputChannelLowEditor;
    ScopedPointer<TextEditor> midiOutputChannelHighEditor;
    ScopedPointer<Label> label3;
    ScopedPointer<GroupComponent> midiOutputGroupComponent2;
    ScopedPointer<Label> label7;
    ScopedPointer<ComboBox> rangeLowComboBox;
    ScopedPointer<ComboBox> rangeHighComboBox;
    ScopedPointer<Label> label6;
    ScopedPointer<TextEditor> midiOutputTransposeEditor;
    ScopedPointer<Label> label8;
    ScopedPointer<TextButton> addMappingButton;
    ScopedPointer<Label> label9;
    ScopedPointer<TextEditor> pitchWheelRangeEditor;
    ScopedPointer<TextButton> keyboardControllersButton;


    //==============================================================================
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (KeyboardZoneComponent)
};

//[EndFile] You can add extra defines here...
//[/EndFile]

#endif   // __JUCE_HEADER_E3CF42F64919BE28__