view Source/GUI/GraphicsDisplayWindow.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 73d2ec21de9a
children 85577160a0d4
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  GraphicsDisplayWindow.h: window containing an OpenGL graphics display,
  for example the KeyboardDisplay visualization.
*/

#ifndef __GRAPHICSDISPLAYWINDOW_H_AD5467BB__
#define __GRAPHICSDISPLAYWINDOW_H_AD5467BB__

#ifndef TOUCHKEYS_NO_GUI

#include "../JuceLibraryCode/JuceHeader.h"
#include "../Display/KeyboardDisplay.h"
#include "../Display/OpenGLJuceCanvas.h"

//==============================================================================
/*
*/
class GraphicsDisplayWindow    : public DocumentWindow
{
public:
    GraphicsDisplayWindow(String name, KeyboardDisplay& display)
    : DocumentWindow(name, Colours::lightgrey, DocumentWindow::allButtons),
      display_(display)
    {
        // Initialize an OpenGL graphics object as the content with a default size
        OpenGLJuceCanvas *canvas = new OpenGLJuceCanvas(display_);
        canvas->setSize(300,200);
        
        // Set properties
        setContentOwned(canvas, true);
        setUsingNativeTitleBar(true);
        setResizable(true, true);
        getConstrainer()->setFixedAspectRatio(display_.keyboardAspectRatio());
        setBoundsConstrained(getBounds());
        
        // Show window
        setVisible(true);
    }

    ~GraphicsDisplayWindow()
    {
    }
    
    void closeButtonPressed()
    {
        setVisible(false);
    }


private:
    KeyboardDisplay& display_;
    
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (GraphicsDisplayWindow)
};

#endif  // TOUCHKEYS_NO_GUI

#endif  // __GRAPHICSDISPLAYWINDOW_H_AD5467BB__