view Source/Display/KeyPositionGraphDisplay.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents 3580ffe87dc8
children eef567a60146
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  KeyPositionGraphDisplay.h: implements a graph of key position over time
  for a specific key press, which is useful for analysis of continuous key
  position.
*/

#ifndef __touchkeys__KeyPositionGraphDisplay__
#define __touchkeys__KeyPositionGraphDisplay__

#include <iostream>
#include <vector>
#include "../JuceLibraryCode/JuceHeader.h"
#include "../TouchKeys/PianoTypes.h"
#include "../Utility/Node.h"
#include "OpenGLDisplayBase.h"



// This class uses OpenGL to handle drawing of a graph showing key position
// over time, for debugging or analysis purposes.

class KeyPositionGraphDisplay : public OpenGLDisplayBase {
	// Internal data structures and constants
private:
    // Display margins
    static const float kDisplaySideMargin;
    static const float kDisplayBottomMargin;
    static const float kDisplayTopMargin;
    
    // Size of the graph area
    static const float kDisplayGraphWidth;
    static const float kDisplayGraphHeight;
    
	typedef struct {
		float x;
		float y;
	} Point;
	
public:
	KeyPositionGraphDisplay();
	
	// Setup methods for display size and keyboard range
	void setDisplaySize(float width, float height);
	
	// Drawing methods
	bool needsRender() { return needsUpdate_; }
	void render();
	
	// Interaction methods
	void mouseDown(float x, float y);
	void mouseDragged(float x, float y);
	void mouseUp(float x, float y);
	void rightMouseDown(float x, float y);
	void rightMouseDragged(float x, float y);
	void rightMouseUp(float x, float y);
    
    // Data update methods
    void copyKeyDataFromBuffer(Node<key_position>& keyBuffer, const Node<key_position>::size_type startIndex,
                               const Node<key_position>::size_type endIndex);
    void setKeyPressStart(key_position position, timestamp_type timestamp) {
        pressStartTimestamp_ = timestamp;
        pressStartPosition_ = position;
        needsUpdate_ = true;
    }
    void setKeyPressFinish(key_position position, timestamp_type timestamp) {
        pressFinishTimestamp_ = timestamp;
        pressFinishPosition_ = position;
        needsUpdate_ = true;
    }
    void setKeyReleaseStart(key_position position, timestamp_type timestamp) {
        releaseStartTimestamp_ = timestamp;
        releaseStartPosition_ = position;
        needsUpdate_ = true;
    }
    void setKeyReleaseFinish(key_position position, timestamp_type timestamp) {
        releaseFinishTimestamp_ = timestamp;
        releaseFinishPosition_ = position;
        needsUpdate_ = true;
    }
    
private:
    // Convert mathematical XY coordinate space to drawing positions
    float graphToDisplayX(float x);
    float graphToDisplayY(float y);
    
	void refreshViewport();
	
	// Conversion from internal coordinate space to external pixel values and back
	Point screenToInternal(Point& inPoint);
	Point internalToScreen(Point& inPoint);
	
    
private:
	float displayPixelWidth_, displayPixelHeight_;	// Pixel resolution of the surrounding window
	float totalDisplayWidth_, totalDisplayHeight_;	// Size of the internal view (centered around origin)
    float xMin_, xMax_, yMin_, yMax_;               // Coordinates for the graph axes

	bool needsUpdate_;								// Whether the keyboard should be redrawn
	CriticalSection displayMutex_;					// Synchronize access between data and display threads
    
    std::vector<key_position> keyPositions_;        // Positions (0-1 normalized) of the key
    std::vector<timestamp_type> keyTimestamps_;     // Timestamps corresponding to the above positions
    
    // Details on features of key motion: start, end, release, etc.
    key_position pressStartPosition_, pressFinishPosition_;
    timestamp_type pressStartTimestamp_, pressFinishTimestamp_;
    key_position releaseStartPosition_, releaseFinishPosition_;
    timestamp_type releaseStartTimestamp_, releaseFinishTimestamp_;
};


#endif /* defined(__touchkeys__KeyPositionGraphDisplay__) */