Mercurial > hg > touchkeys
view JuceLibraryCode/BinaryData.h @ 20:dfff66c07936
Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 09 Feb 2014 18:40:51 +0000 |
parents | a7738cdb4e8f |
children | 48e3f67b5fe0 |
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/* ========================================================================================= This is an auto-generated file: Any edits you make may be overwritten! */ #ifndef BINARYDATA_H_20480568_INCLUDED #define BINARYDATA_H_20480568_INCLUDED namespace BinaryData { extern const char* tkicon128_png; const int tkicon128_pngSize = 3871; extern const char* tkicon256_png; const int tkicon256_pngSize = 7689; extern const char* tkicon512_png; const int tkicon512_pngSize = 16001; // Points to the start of a list of resource names. extern const char* namedResourceList[]; // Number of elements in the namedResourceList array. const int namedResourceListSize = 3; // If you provide the name of one of the binary resource variables above, this function will // return the corresponding data and its size (or a null pointer if the name isn't found). const char* getNamedResource (const char* resourceNameUTF8, int& dataSizeInBytes) throw(); } #endif