view JuceLibraryCode/BinaryData.h @ 20:dfff66c07936

Lots of minor changes to support building on Visual Studio. A few MSVC-specific #ifdefs to eliminate things Visual Studio doesn't like. This version now compiles on Windows (provided liblo, Juce and pthread are present) but the TouchKeys device support is not yet enabled. Also, the code now needs to be re-checked on Mac and Linux.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Sun, 09 Feb 2014 18:40:51 +0000
parents a7738cdb4e8f
children 48e3f67b5fe0
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/* =========================================================================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

#ifndef BINARYDATA_H_20480568_INCLUDED
#define BINARYDATA_H_20480568_INCLUDED

namespace BinaryData
{
    extern const char*   tkicon128_png;
    const int            tkicon128_pngSize = 3871;

    extern const char*   tkicon256_png;
    const int            tkicon256_pngSize = 7689;

    extern const char*   tkicon512_png;
    const int            tkicon512_pngSize = 16001;

    // Points to the start of a list of resource names.
    extern const char* namedResourceList[];

    // Number of elements in the namedResourceList array.
    const int namedResourceListSize = 3;

    // If you provide the name of one of the binary resource variables above, this function will
    // return the corresponding data and its size (or a null pointer if the name isn't found).
    const char* getNamedResource (const char* resourceNameUTF8, int& dataSizeInBytes) throw();
}

#endif