Mercurial > hg > touchkeys
view Source/Utility/Trigger.cpp @ 28:cfbcd31a54e7
First attempt at "rescan devices". Reloads TouchKeys and MIDI in/out devices. Sets MIDI in/out to Disabled if previous device not found. Does not yet handle order of devices changing.
Also fix some bugs:
-- Can now disable Standalone mode
-- Poly-AT now accounts for transposition
-- If TK device stops on error, GUI reflects it
-- Possible crash on quit should be fixed (needs more testing)
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sun, 02 Mar 2014 22:31:54 +0000 |
parents | 3580ffe87dc8 |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== Trigger.cpp: interface for objects to notify one another that new data has arrived. TriggerSource can send triggers to any object inheriting from TriggerDestination. Methods of keeping sources and destinations in sync are included in each class. */ #include "Trigger.h" #undef DEBUG_TRIGGERS void TriggerSource::sendTrigger(timestamp_type timestamp) { #ifdef DEBUG_TRIGGERS std::cerr << "sendTrigger (" << this << ")\n"; #endif if(triggerDestinationsModified_) { ScopedLock sl(triggerSourceMutex_); processAddRemoveQueue(); } std::set<TriggerDestination*>::iterator it = triggerDestinations_.begin(); TriggerDestination* target; while(it != triggerDestinations_.end()) { // Advance the iterator before sending the trigger target = *it; // in case the triggerReceived routine causes the object to unregister #ifdef DEBUG_TRIGGERS std::cerr << " --> " << target << std::endl; #endif target->triggerReceived(this, timestamp); it++; } } void TriggerSource::addTriggerDestination(TriggerDestination* dest) { #ifdef DEBUG_TRIGGERS std::cerr << "addTriggerDestination (" << this << "): " << dest << "\n"; #endif if(dest == 0 || (void*)dest == (void*)this) return; ScopedLock sl(triggerSourceMutex_); // Make sure this trigger isn't already present if(triggerDestinations_.count(dest) == 0) { triggersToAdd_.insert(dest); triggerDestinationsModified_ = true; } // If the trigger is also slated to be removed, cancel that request if(triggersToRemove_.count(dest) != 0) triggersToRemove_.erase(dest); } void TriggerSource::removeTriggerDestination(TriggerDestination* dest) { #ifdef DEBUG_TRIGGERS std::cerr << "removeTriggerDestination (" << this << "): " << dest << "\n"; #endif ScopedLock sl(triggerSourceMutex_); // Check whether this trigger is actually present if(triggerDestinations_.count(dest) != 0) { triggersToRemove_.insert(dest); triggerDestinationsModified_ = true; } // If the trigger is also slated to be added, cancel that request if(triggersToAdd_.count(dest) != 0) triggersToAdd_.erase(dest); } void TriggerSource::clearTriggerDestinations() { #ifdef DEBUG_TRIGGERS std::cerr << "clearTriggerDestinations (" << this << ")\n"; #endif ScopedLock sl(triggerSourceMutex_); processAddRemoveQueue(); std::set<TriggerDestination*>::iterator it; for(it = triggerDestinations_.begin(); it != triggerDestinations_.end(); ++it) (*it)->triggerSourceDeleted(this); triggerDestinations_.clear(); } // Process everything in the add and remove groups and transfer them // into the main set of trigger destinations. Do this with mutex locked. void TriggerSource::processAddRemoveQueue() { #ifdef DEBUG_TRIGGERS std::cerr << "processAddRemoveQueue (" << this << ")\n"; #endif std::set<TriggerDestination*>::iterator it; for(it = triggersToAdd_.begin(); it != triggersToAdd_.end(); ++it) { triggerDestinations_.insert(*it); #ifdef DEBUG_TRIGGERS std::cerr << " --> added " << *it << std::endl; #endif } for(it = triggersToRemove_.begin(); it != triggersToRemove_.end(); ++it) { triggerDestinations_.erase(*it); #ifdef DEBUG_TRIGGERS std::cerr << " --> removed " << *it << std::endl; #endif } triggersToAdd_.clear(); triggersToRemove_.clear(); triggerDestinationsModified_ = false; }