Mercurial > hg > touchkeys
view Source/Mappings/Vibrato/TouchkeyVibratoMappingShortEditor.h @ 56:b4a2d2ae43cf tip
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author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Fri, 23 Nov 2018 15:48:14 +0000 |
parents | 114427cb39f0 |
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/* ============================================================================== This is an automatically generated GUI class created by the Introjucer! Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded and re-saved. Created with Introjucer version: 3.1.0 ------------------------------------------------------------------------------ The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-13 by Raw Material Software Ltd. ============================================================================== */ #ifndef __JUCE_HEADER_15DE9AB413FD564C__ #define __JUCE_HEADER_15DE9AB413FD564C__ //[Headers] -- You can add your own extra header files here -- #ifndef TOUCHKEYS_NO_GUI #include "JuceHeader.h" #include "TouchkeyVibratoMappingFactory.h" //[/Headers] //============================================================================== /** //[Comments] An auto-generated component, created by the Introjucer. Describe your class and how it works here! //[/Comments] */ class TouchkeyVibratoMappingShortEditor : public MappingEditorComponent, public TextEditor::Listener, public ComboBoxListener { public: //============================================================================== TouchkeyVibratoMappingShortEditor (TouchkeyVibratoMappingFactory& factory); ~TouchkeyVibratoMappingShortEditor(); //============================================================================== //[UserMethods] -- You can add your own custom methods in this section. // TextEditor listener methods void textEditorTextChanged(TextEditor &editor) {} void textEditorReturnKeyPressed(TextEditor &editor); void textEditorEscapeKeyPressed(TextEditor &editor); void textEditorFocusLost(TextEditor &editor); void synchronize(); //[/UserMethods] void paint (Graphics& g); void resized(); void comboBoxChanged (ComboBox* comboBoxThatHasChanged); private: //[UserVariables] -- You can add your own custom variables in this section. TouchkeyVibratoMappingFactory& factory_; //[/UserVariables] //============================================================================== ScopedPointer<TextEditor> rangeEditor; ScopedPointer<Label> rangeLabel; ScopedPointer<TextEditor> thresholdEditor; ScopedPointer<Label> thresholdLabel; ScopedPointer<Label> controlLabel; ScopedPointer<ComboBox> controlComboBox; //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TouchkeyVibratoMappingShortEditor) }; //[EndFile] You can add extra defines here... #endif // TOUCHKEYS_NO_GUI //[/EndFile] #endif // __JUCE_HEADER_15DE9AB413FD564C__