Mercurial > hg > touchkeys
view Source/TouchKeys/KeyIdleDetector.h @ 31:88287c1c2c92
Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
---|---|
date | Thu, 20 Mar 2014 00:14:00 +0000 |
parents | 3580ffe87dc8 |
children |
line wrap: on
line source
/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== KeyIdleDetector.h: uses continuous key position to detect whether a key is idle or active; active keys will have more detailed tracking applied to their position, so detecting idle keys saves processing. */ #ifndef KEYCONTROL_KEYIDLEDETECTOR_H #define KEYCONTROL_KEYIDLEDETECTOR_H #include "../Utility/Node.h" #include "../Utility/Accumulator.h" //#include "Trigger.h" //#include "PianoKeyboard.h" #include "PianoTypes.h" #define kKeyIdleNumSamples 10 #define kDefaultKeyIdleThreshold (scale_key_position(0.05)) // Three states of idle detector enum { kIdleDetectorIdle = 0, kIdleDetectorActive = 1, kIdleDetectorUnknown = 2 }; /* * KeyIdleDetector * * A Filter that looks for whether the key position has been flat over time, or is changing. * Uses this information to detect when a key has begun to move. * * This class contains a second Filter object, operating on the same data source, which is used * to maintain a running sum of the last N values. The running sum is converted to an average * value, and the maximum deviation from the average is calculated. * */ class KeyIdleDetector : public Node<int> { public: // ***** Constructors ***** // Default constructor, taking an input and thresholds (position and timing) at which to detect "not idle" KeyIdleDetector(capacity_type capacity, Node<key_position>& keyBuffer, key_position positionThreshold, key_position activityThreshold, int counterThreshold); // Copy constructor // KeyIdleDetector(KeyIdleDetector const& obj); // ***** State Access ***** // Determine whether the key is currently idle or not. int idleState() { return idleState_; } // Set the threshold at which a key is determined to be idle or not. key_position activityThreshold() { return activityThreshold_; } key_position positionThreshold() { return positionThreshold_; } void setActivityThreshold(key_position thresh) { activityThreshold_ = thresh; } void setPositionThreshold(key_position thresh) { positionThreshold_ = thresh; } // ***** Modifiers ***** void clear(); // ***** Evaluator ***** // This method actually handles the quantification of key activity. When it // exceeds a preset threshold, it sends a trigger void triggerReceived(TriggerSource* who, timestamp_type timestamp); // ***** Member Variables ***** Node<key_position>& keyBuffer_; // Raw key position data Accumulator<key_position, kKeyIdleNumSamples> accumulator_; // This class accumulates the last N key samples (to find an average) key_position keyIdleThreshold_; // Position below which we assume key is staying idle key_position activityThreshold_; // How much key motion should take place to make key active key_position positionThreshold_; // Position below which key can return to idle int numberOfFramesWithoutActivity_; // For how many samples have we been below the idle threshold? int noActivityCounterThreshold_; int idleState_; // Currently idle? JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(KeyIdleDetector) }; #endif /* KEYCONTROL_KEYIDLEDETECTOR_H */