Mercurial > hg > touchkeys
view Source/Mappings/Vibrato/TouchkeyVibratoMappingFactory.h @ 31:88287c1c2c92
Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Thu, 20 Mar 2014 00:14:00 +0000 |
parents | 353276611036 |
children | 3f948746885a |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== TouchkeyVibratoMappingFactory.h: factory for the vibrato mapping class, which creates vibrato through side-to-side motion of the finger on the key surface. */ #ifndef __touchkeys__TouchkeyVibratoMappingFactory__ #define __touchkeys__TouchkeyVibratoMappingFactory__ #include <iostream> #include "../TouchkeyBaseMappingFactory.h" #include "TouchkeyVibratoMapping.h" // Factory class to produce Touchkey vibrato (pitch-bend) mappings // This class keeps track of all the active mappings and responds // whenever touches or notes begin or end class TouchkeyVibratoMappingFactory : public TouchkeyBaseMappingFactory<TouchkeyVibratoMapping> { private: static const int kDefaultVibratoControl; public: // ***** Constructor ***** // Default constructor, containing a reference to the PianoKeyboard class. TouchkeyVibratoMappingFactory(PianoKeyboard &keyboard, MidiKeyboardSegment& segment); // ***** Destructor ***** ~TouchkeyVibratoMappingFactory(); // ***** Accessors / Modifiers ***** virtual const std::string factoryTypeName() { return "Vibrato"; } void setName(const string& name); // ***** Vibrato-Specific Methods ***** int getVibratoControl() { return vibratoControl_; } float getVibratoRange() { return vibratoRange_; } float getVibratoPrescaler() { return vibratoPrescaler_; } float getVibratoThreshold() { return vibratoOnsetThresholdX_; } float getVibratoRatio() { return vibratoOnsetRatioX_; } timestamp_diff_type getVibratoTimeout() { return vibratoTimeout_; } void setVibratoControl(int vibratoControl); void setVibratoRange(float range, bool updateCurrent = false); void setVibratoPrescaler(float prescaler, bool updateCurrent = false); void setVibratoThreshold(float threshold, bool updateCurrent = false); void setVibratoThresholds(float thresholdX, float thresholdY, float ratioX, float ratioY, bool updateCurrent = false); void setVibratoTimeout(timestamp_diff_type timeout, bool updateCurrent = false); // ***** GUI Support ***** bool hasBasicEditor() { return true; } MappingEditorComponent* createBasicEditor(); bool hasExtendedEditor() { return false; } MappingEditorComponent* createExtendedEditor() { return nullptr; } private: // ***** Private Methods ***** void initializeMappingParameters(int noteNumber, TouchkeyVibratoMapping *mapping); void configurePitchWheelVibrato(); void configureControlChangeVibrato(); int vibratoControl_; // Controller to use with vibrato float vibratoRange_; // Range that the vibrato should use, in semitones or CC values float vibratoPrescaler_; // Prescaler value to use before nonlinear vibrato mapping float vibratoTimeout_; // Timeout for vibrato detection float vibratoOnsetThresholdX_; // Thresholds for detection float vibratoOnsetThresholdY_; float vibratoOnsetRatioX_; float vibratoOnsetRatioY_; }; #endif /* defined(__touchkeys__TouchkeyVibratoMappingFactory__) */