Mercurial > hg > touchkeys
view Source/GUI/MappingListComponent.h @ 31:88287c1c2c92
Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Thu, 20 Mar 2014 00:14:00 +0000 |
parents | 3580ffe87dc8 |
children | 85577160a0d4 |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== MappingListComponent.h: manages a ListBox to display the current mappigns associated with a keyboard segment. */ #ifndef TOUCHKEYS_NO_GUI #ifndef __MAPPINGLISTCOMPONENT_H_51502151__ #define __MAPPINGLISTCOMPONENT_H_51502151__ #include <vector> #include "../JuceLibraryCode/JuceHeader.h" #include "../MainApplicationController.h" #include "../TouchKeys/MidiKeyboardSegment.h" #include "MappingListItem.h" #include "../Mappings/MappingFactory.h" //============================================================================== /* */ class MappingListComponent : public Component, public ListBoxModel { public: MappingListComponent(); ~MappingListComponent(); //void paint (Graphics&); void resized(); // *** Mapping management methods *** // Attach the user interface to the controller and vice-versa void setMainApplicationController(MainApplicationController *controller) { controller_ = controller; if(keyboardSegment_ != 0) listBox_.updateContent(); } void setKeyboardSegment(MidiKeyboardSegment *segment) { keyboardSegment_ = segment; if(controller_ != 0) listBox_.updateContent(); } // Add or delete a mapping based on a Factory class created elsewhere void addMapping(MappingFactory* factory); void deleteMapping(MappingFactory* factory); // *** ListBox methods *** int getNumRows(); void paintListBoxItem(int rowNumber, Graphics& g, int width, int height, bool rowIsSelected) {} Component* refreshComponentForRow(int rowNumber, bool isRowSelected, Component *existingComponentToUpdate); // *** UI management methods *** // Return whether a given component is selected or not (called by MappingListItem) bool isComponentSelected(Component *component); // Update UI state to reflect underlying system state void synchronize(); private: ListBox listBox_; MainApplicationController *controller_; MidiKeyboardSegment *keyboardSegment_; int lastMappingFactoryIdentifier_; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingListComponent) }; #endif // __MAPPINGLISTCOMPONENT_H_51502151__ #endif // TOUCHKEYS_NO_GUI