Mercurial > hg > touchkeys
view Source/GUI/MappingListComponent.cpp @ 31:88287c1c2c92
Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Thu, 20 Mar 2014 00:14:00 +0000 |
parents | 3580ffe87dc8 |
children | 85577160a0d4 |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== MappingListComponent.cpp: manages a ListBox to display the current mappigns associated with a keyboard segment. */ #ifndef TOUCHKEYS_NO_GUI #include "../JuceLibraryCode/JuceHeader.h" #include "MappingListComponent.h" //============================================================================== MappingListComponent::MappingListComponent() : controller_(0), keyboardSegment_(0), lastMappingFactoryIdentifier_(-1) { // In your constructor, you should add any child components, and // initialise any special settings that your component needs. addAndMakeVisible(&listBox_); listBox_.setModel(this); listBox_.setColour(ListBox::outlineColourId, Colours::grey); listBox_.setOutlineThickness(1); listBox_.setRowHeight(72); } MappingListComponent::~MappingListComponent() {} #if 0 void MappingListComponent::paint (Graphics& g) { /* This demo code just fills the component's background and draws some placeholder text to get you started. You should replace everything in this method with your own drawing code.. */ g.fillAll (Colours::white); // clear the background g.setColour (Colours::grey); g.drawRect (getLocalBounds(), 1); // draw an outline around the component g.setColour (Colours::lightblue); g.setFont (14.0f); g.drawText ("MappingListComponent", getLocalBounds(), Justification::centred, true); // draw some placeholder text } #endif void MappingListComponent::resized() { // This method is where you should set the bounds of any child // components that your component contains.. listBox_.setBoundsInset (BorderSize<int> (4)); } // Delete the given factory from the mapping list void MappingListComponent::deleteMapping(MappingFactory* factory) { if(keyboardSegment_ == 0 || factory == 0) return; keyboardSegment_->removeMappingFactory(factory); } int MappingListComponent::getNumRows() { if(controller_ == 0 || keyboardSegment_ == 0) return 0; return keyboardSegment_->mappingFactories().size(); } // Given a row number and a possibly an existing component, return the component // that should be drawn in this row of the list. Whenever a new component is created, // the existing one should be deleted by this method (according to Juce docs). Component* MappingListComponent::refreshComponentForRow(int rowNumber, bool isRowSelected, Component *existingComponentToUpdate) { if(keyboardSegment_ == 0) return 0; //std::cout << "refreshing component for row " << rowNumber << " (given " << existingComponentToUpdate << ")\n"; if(rowNumber < 0 || rowNumber >= getNumRows()) { if(existingComponentToUpdate != 0) delete existingComponentToUpdate; return 0; } // Get the current component for the row, creating it if it doesn't exist MappingListItem *listItem = static_cast<MappingListItem*>(existingComponentToUpdate); if(listItem == 0) { listItem = new MappingListItem(*this); listItem->setMappingFactory(keyboardSegment_->mappingFactories()[rowNumber]); //std::cout << "item " << listItem << " was updated to factory " << keyboardSegment_->mappingFactories()[rowNumber] << std::endl; } else { // Component exists; does it still point to a factory? if(rowNumber >= keyboardSegment_->mappingFactories().size()) { //std::cout << "Deleting component " << listItem << std::endl; delete listItem; return 0; } else if(keyboardSegment_->mappingFactories()[rowNumber] != listItem->mappingFactory()) { //std::cout << "Changing item " << listItem << " to point to factory " << keyboardSegment_->mappingFactories()[rowNumber] << std::endl; listItem->setMappingFactory(keyboardSegment_->mappingFactories()[rowNumber]); } } return listItem; } // Return whether a given component is selected or not (called by MappingListItem) bool MappingListComponent::isComponentSelected(Component *component) { int rowNumber = listBox_.getRowNumberOfComponent(component); if(rowNumber < 0) return false; return listBox_.isRowSelected(rowNumber); } void MappingListComponent::synchronize() { if(keyboardSegment_ != 0) { if(lastMappingFactoryIdentifier_ != keyboardSegment_->mappingFactoryUniqueIdentifier()) { lastMappingFactoryIdentifier_ = keyboardSegment_->mappingFactoryUniqueIdentifier(); listBox_.updateContent(); } } for(int i = 0; i < getNumRows(); i++) { MappingListItem *listItem = static_cast<MappingListItem*>(listBox_.getComponentForRowNumber(i)); if(listItem != 0) listItem->synchronize(); } } #endif // TOUCHKEYS_NO_GUI