view Source/GUI/KeyboardZoneComponent.h @ 31:88287c1c2c92

Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Thu, 20 Mar 2014 00:14:00 +0000
parents cfbcd31a54e7
children 239b039d3000
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/*
  ==============================================================================

  This is an automatically generated GUI class created by the Introjucer!

  Be careful when adding custom code to these files, as only the code within
  the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
  and re-saved.

  Created with Introjucer version: 3.1.0

  ------------------------------------------------------------------------------

  The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
  Copyright 2004-13 by Raw Material Software Ltd.

  ==============================================================================
*/

#ifndef __JUCE_HEADER_E3CF42F64919BE28__
#define __JUCE_HEADER_E3CF42F64919BE28__

//[Headers]     -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "MappingListComponent.h"
#include "../MainApplicationController.h"
#include "../TouchKeys/MidiKeyboardSegment.h"
//[/Headers]



//==============================================================================
/**
                                                                    //[Comments]
    An auto-generated component, created by the Introjucer.

    Describe your class and how it works here!
                                                                    //[/Comments]
*/
class KeyboardZoneComponent  : public Component,
                               public TextEditor::Listener,
                               public ComboBoxListener,
                               public ButtonListener
{
public:
    //==============================================================================
    KeyboardZoneComponent ();
    ~KeyboardZoneComponent();

    //==============================================================================
    //[UserMethods]     -- You can add your own custom methods in this section.
    void setMainApplicationController(MainApplicationController *controller) {
        // Attach the user interface to the controller and vice-versa
        controller_ = controller;
        mappingListComponent->setMainApplicationController(controller_);
        if(controller_ != 0) {
            synchronize(true);
        }
    }

    void setKeyboardSegment(MidiKeyboardSegment *segment) {
        keyboardSegment_ = segment;
        mappingListComponent->setKeyboardSegment(keyboardSegment_);
        if(controller_ != 0) {
            synchronize(true);
        }
    }

    MidiKeyboardSegment* keyboardSegment() {
        return keyboardSegment_;
    }

    // TextEditor listener methods
    void textEditorTextChanged(TextEditor &editor) {}
    void textEditorReturnKeyPressed(TextEditor &editor);
    void textEditorEscapeKeyPressed(TextEditor &editor);
    void textEditorFocusLost(TextEditor &editor);

    // Synchronize UI state to match underlying state of the back end
    void synchronize(bool forceUpdates = false);

    // Update the range of the keyboard segment
    void updateSegmentRange();

    static void staticMappingChosenCallback(int result, KeyboardZoneComponent* component) {
        if (result != 0 && component != 0)
            component->mappingChosenCallback(result);
    }
    void mappingChosenCallback(int result);

    static void staticKeyboardControllerChosenCallback(int result, KeyboardZoneComponent* component) {
        if (result != 0 && component != 0)
            component->keyboardControllerChosenCallback(result);
    }
    void keyboardControllerChosenCallback(int result);
    //[/UserMethods]

    void paint (Graphics& g);
    void resized();
    void comboBoxChanged (ComboBox* comboBoxThatHasChanged);
    void buttonClicked (Button* buttonThatWasClicked);



private:
    //[UserVariables]   -- You can add your own custom variables in this section.

    enum {
        // Offsets between Juce UI IDs and positions in vector
        kMidiOutputDeviceComboBoxOffset = 3,
        kMidiOutputModeComboBoxOffset = 1
    };

    enum {
        // Special commands for keyboard controller popup button
        kKeyboardControllerRetransmitOthers = 2000,
        kKeyboardControllerSendPitchWheelRange
    };

    // Update list of MIDI output devices
    void updateOutputDeviceList();

    // Create popup menu for mapping list
    void createMappingListPopup();

    // Create popup menu for keyboard controller retransmission
    void createKeyboardControllerPopup();

    MainApplicationController *controller_; // Pointer to the main application controller
    MidiKeyboardSegment *keyboardSegment_;  // Pointer to the segment this component controls
    std::vector<int> midiOutputDeviceIDs_;
    int lastSelectedMidiOutputID_;
    //[/UserVariables]

    //==============================================================================
    ScopedPointer<MappingListComponent> mappingListComponent;
    ScopedPointer<GroupComponent> midiOutputGroupComponent;
    ScopedPointer<ComboBox> midiOutputDeviceComboBox;
    ScopedPointer<Label> label4;
    ScopedPointer<Label> label5;
    ScopedPointer<ComboBox> midiOutputModeComboBox;
    ScopedPointer<ToggleButton> midiOutputVoiceStealingButton;
    ScopedPointer<Label> label2;
    ScopedPointer<TextEditor> midiOutputChannelLowEditor;
    ScopedPointer<TextEditor> midiOutputChannelHighEditor;
    ScopedPointer<Label> label3;
    ScopedPointer<GroupComponent> midiOutputGroupComponent2;
    ScopedPointer<Label> label7;
    ScopedPointer<ComboBox> rangeLowComboBox;
    ScopedPointer<ComboBox> rangeHighComboBox;
    ScopedPointer<Label> label6;
    ScopedPointer<TextEditor> midiOutputTransposeEditor;
    ScopedPointer<Label> label8;
    ScopedPointer<TextButton> addMappingButton;
    ScopedPointer<Label> label9;
    ScopedPointer<TextEditor> pitchWheelRangeEditor;
    ScopedPointer<TextButton> keyboardControllersButton;


    //==============================================================================
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (KeyboardZoneComponent)
};

//[EndFile] You can add extra defines here...
//[/EndFile]

#endif   // __JUCE_HEADER_E3CF42F64919BE28__