view Source/Display/OpenGLDisplayBase.h @ 31:88287c1c2c92

Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Thu, 20 Mar 2014 00:14:00 +0000
parents eef567a60146
children
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/*
  TouchKeys: multi-touch musical keyboard control software
  Copyright (c) 2013 Andrew McPherson

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
  =====================================================================

  OpenGLDisplayBase.h: virtual base class for a renderer that handles
  arbitrary display sizes and user mouse events.
*/

#ifndef touchkeys_OpenGLDisplayBase_h
#define touchkeys_OpenGLDisplayBase_h

class OpenGLJuceCanvas;

// Virtual base class that implements some basic methods that the OS-specific
// GUI can attach to. Specific displays are subclasses of this

class OpenGLDisplayBase {
public:
    OpenGLDisplayBase() {}
    
    virtual ~OpenGLDisplayBase() {}
    
    // Canvas reference method
    virtual void setCanvas(OpenGLJuceCanvas *canvas) = 0;
	
	// Setup method for display size
	virtual void setDisplaySize(float width, float height) = 0;
	
	// Drawing methods
	virtual void render() = 0;
	
	// Interaction methods
	virtual void mouseDown(float x, float y) = 0;
	virtual void mouseDragged(float x, float y) = 0;
	virtual void mouseUp(float x, float y) = 0;
	virtual void rightMouseDown(float x, float y) = 0;
	virtual void rightMouseDragged(float x, float y) = 0;
	virtual void rightMouseUp(float x, float y) = 0;
};

#endif