Mercurial > hg > touchkeys
view Source/Display/KeyboardTesterDisplay.h @ 31:88287c1c2c92
Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Thu, 20 Mar 2014 00:14:00 +0000 |
parents | c8387e4f119f |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== KeyboardTesterDisplay.h: A keyboard display for raw data that can be used for testing the functionality of individual TouchKeys sensors */ #ifndef KEYBOARDTESTERDISPLAY_H_INCLUDED #define KEYBOARDTESTERDISPLAY_H_INCLUDED #ifdef ENABLE_TOUCHKEYS_SENSOR_TEST #include "KeyboardDisplay.h" #include "../TouchKeys/Osc.h" class MainApplicationController; class PianoKeyboard; class KeyboardTesterDisplay : public KeyboardDisplay, public OscHandler { private: static const int kNumSensorsPerKey; static const int kDefaultSensorThreshold; public: KeyboardTesterDisplay(MainApplicationController& controller, PianoKeyboard& keyboard); ~KeyboardTesterDisplay() {} // Render the display void render(); // Called when a given key is clicked by mouse void keyClicked(int key); // Set the threshold for a value considered active void setSensorThreshold(int threshold); // Set whether the given sensor is active or not void setSensorState(int key, int sensor, bool active); // Reset the detection state for a given key to all sensors off void resetSensorState(int key); // Check whether all the sensors are good on a given key bool allSensorsGood(int key); // OSC callback bool oscHandlerMethod(const char *path, const char *types, int numValues, lo_arg **values, void *data); private: void drawSensorState(int key, float x, float y, float width, float height, bool white, float whiteOffset); MainApplicationController& controller_; PianoKeyboard& keyboard_; // Keep track of which sensors have registered a positive reading; // one bit per sensor (up to 26) unsigned int keySensorActive_[128]; unsigned int keySensorGood_[128]; int currentlyActiveKey_; int sensorThreshold_; }; #endif // ENABLE_TOUCHKEYS_SENSOR_TEST #endif // KEYBOARDTESTERDISPLAY_H_INCLUDED