Mercurial > hg > touchkeys
view Source/Display/KeyPositionGraphDisplay.cpp @ 31:88287c1c2c92
Added an auxiliary MIDI input control, and moved the logging out of the window into the menu to make space in the GUI. Also updated the main window to be rescalable vertically for showing more mappings.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Thu, 20 Mar 2014 00:14:00 +0000 |
parents | eef567a60146 |
children |
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/* TouchKeys: multi-touch musical keyboard control software Copyright (c) 2013 Andrew McPherson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ===================================================================== KeyPositionGraphDisplay.cpp: implements a graph of key position over time for a specific key press, which is useful for analysis of continuous key position. */ #include "KeyPositionGraphDisplay.h" #include "OpenGLJuceCanvas.h" #include <iostream> #include <cmath> // Class constants // Display margins const float KeyPositionGraphDisplay::kDisplaySideMargin = 0.5; const float KeyPositionGraphDisplay::kDisplayBottomMargin = 0.5; const float KeyPositionGraphDisplay::kDisplayTopMargin = 0.5; // Size of the graph area const float KeyPositionGraphDisplay::kDisplayGraphWidth = 20.0; const float KeyPositionGraphDisplay::kDisplayGraphHeight = 10.0; KeyPositionGraphDisplay::KeyPositionGraphDisplay() : canvas_(0), displayPixelWidth_(1.0), displayPixelHeight_(1.0), totalDisplayWidth_(1.0), totalDisplayHeight_(1.0), xMin_(0.0), xMax_(1.0), yMin_(-0.2), yMax_(1.2) { // Initialize OpenGL settings: 2D only //glMatrixMode(GL_PROJECTION); //glDisable(GL_DEPTH_TEST); pressStartTimestamp_ = pressFinishTimestamp_ = releaseStartTimestamp_ = releaseFinishTimestamp_ = missing_value<timestamp_type>::missing(); pressStartPosition_ = pressFinishPosition_ = releaseStartPosition_ = releaseFinishPosition_ = missing_value<key_position>::missing(); totalDisplayWidth_ = kDisplaySideMargin*2 + kDisplayGraphWidth; totalDisplayHeight_ = kDisplayTopMargin + kDisplayBottomMargin + kDisplayGraphHeight; } // Tell the underlying canvas to repaint itself void KeyPositionGraphDisplay::tellCanvasToRepaint() { if(canvas_ != 0) canvas_->triggerRepaint(); } void KeyPositionGraphDisplay::setDisplaySize(float width, float height) { ScopedLock sl(displayMutex_); displayPixelWidth_ = width; displayPixelHeight_ = height; refreshViewport(); } // Render the keyboard display void KeyPositionGraphDisplay::render() { // Start with a light gray background glClearColor(0.8, 0.8, 0.8, 1.0); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); float invAspectRatio = totalDisplayWidth_ / totalDisplayHeight_; float scaleValue = 2.0 / totalDisplayWidth_; glScalef(scaleValue, scaleValue * invAspectRatio, scaleValue); glTranslatef(-1.0 / scaleValue, -totalDisplayHeight_ / 2.0, 0); glTranslatef(kDisplaySideMargin, kDisplayBottomMargin, 0.0); ScopedLock sl(displayMutex_); // Draw the region where the graph will be plotted (white with black outline) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glColor3f(1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex2f(0, 0); glVertex2f(0, kDisplayGraphHeight); glVertex2f(kDisplayGraphWidth, kDisplayGraphHeight); glVertex2f(kDisplayGraphWidth, 0); glEnd(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColor3f(0.0, 0.0, 0.0); glLineWidth(1.0); glBegin(GL_POLYGON); glVertex2f(0, 0); glVertex2f(0, kDisplayGraphHeight); glVertex2f(kDisplayGraphWidth, kDisplayGraphHeight); glVertex2f(kDisplayGraphWidth, 0); glEnd(); // Draw gray lines for the 0.0 and 1.0 key positions glColor3f(0.5, 0.5, 0.5); glBegin(GL_LINES); glVertex2f(0, graphToDisplayY(0.0)); glVertex2f(kDisplayGraphWidth, graphToDisplayY(0.0)); glEnd(); glBegin(GL_LINES); glVertex2f(0, graphToDisplayY(1.0)); glVertex2f(kDisplayGraphWidth, graphToDisplayY(1.0)); glEnd(); // Draw the graph of position over time (if data exists) if(!keyPositions_.empty() && !keyTimestamps_.empty()) { glColor3f(0.0, 0.0, 0.0); glBegin(GL_LINE_STRIP); for(int index = 0; index < keyPositions_.size() && index < keyTimestamps_.size(); index++) { glVertex2f(graphToDisplayX(keyTimestamps_[index]), graphToDisplayY(keyPositions_[index])); } glEnd(); } // Draw the important features, if they exist if(!missing_value<timestamp_type>::isMissing(pressStartTimestamp_)) { glColor3f(0.0, 0.0, 1.0); glBegin(GL_LINES); glVertex2f(graphToDisplayX(pressStartTimestamp_), 0); glVertex2f(graphToDisplayX(pressStartTimestamp_), kDisplayGraphHeight); glEnd(); } if(!missing_value<timestamp_type>::isMissing(pressFinishTimestamp_)) { glColor3f(1.0, 0.0, 0.0); glBegin(GL_LINES); glVertex2f(graphToDisplayX(pressFinishTimestamp_), 0); glVertex2f(graphToDisplayX(pressFinishTimestamp_), kDisplayGraphHeight); glEnd(); } if(!missing_value<timestamp_type>::isMissing(releaseStartTimestamp_)) { glColor3f(0.0, 0.0, 1.0); glBegin(GL_LINES); glVertex2f(graphToDisplayX(releaseStartTimestamp_), 0); glVertex2f(graphToDisplayX(releaseStartTimestamp_), kDisplayGraphHeight); glEnd(); } if(!missing_value<timestamp_type>::isMissing(releaseFinishTimestamp_)) { glColor3f(1.0, 0.0, 0.0); glBegin(GL_LINES); glVertex2f(graphToDisplayX(releaseFinishTimestamp_), 0); glVertex2f(graphToDisplayX(releaseFinishTimestamp_), kDisplayGraphHeight); glEnd(); } glFlush(); } // Mouse interaction methods void KeyPositionGraphDisplay::mouseDown(float x, float y) { //Point mousePoint = {x, y}; //Point scaledPoint = screenToInternal(mousePoint); } void KeyPositionGraphDisplay::mouseDragged(float x, float y) { //Point mousePoint = {x, y}; //Point scaledPoint = screenToInternal(mousePoint); } void KeyPositionGraphDisplay::mouseUp(float x, float y) { //Point mousePoint = {x, y}; //Point scaledPoint = screenToInternal(mousePoint); } void KeyPositionGraphDisplay::rightMouseDown(float x, float y) { //Point mousePoint = {x, y}; //Point scaledPoint = screenToInternal(mousePoint); } void KeyPositionGraphDisplay::rightMouseDragged(float x, float y) { //Point mousePoint = {x, y}; //Point scaledPoint = screenToInternal(mousePoint); } void KeyPositionGraphDisplay::rightMouseUp(float x, float y) { //Point mousePoint = {x, y}; //Point scaledPoint = screenToInternal(mousePoint); } float KeyPositionGraphDisplay::graphToDisplayX(float x) { return kDisplayGraphWidth*(x - xMin_)/(xMax_ - xMin_); } float KeyPositionGraphDisplay::graphToDisplayY(float y) { return kDisplayGraphHeight*(y - yMin_)/(yMax_ - yMin_); } void KeyPositionGraphDisplay::refreshViewport() { glViewport(0, 0, displayPixelWidth_, displayPixelHeight_); } // Copy data from the circular buffer to our internal buffer for void KeyPositionGraphDisplay::copyKeyDataFromBuffer(Node<key_position>& keyBuffer, const Node<key_position>::size_type startIndex, const Node<key_position>::size_type endIndex) { // Clear existing information keyPositions_.clear(); keyTimestamps_.clear(); Node<key_position>::size_type index = startIndex; if(index < keyBuffer.beginIndex()) index = keyBuffer.beginIndex(); // Iterate through the buffer, copying positions and timestamps while(index < endIndex && index < keyBuffer.endIndex()) { keyPositions_.push_back(keyBuffer[index]); keyTimestamps_.push_back(keyBuffer.timestampAt(index)); index++; } // Scale the axes according to what's being displayed. The Y axis should stay // more or less constant (for now), but X will change depending on timestamps xMin_ = keyTimestamps_.front(); xMax_ = keyTimestamps_.back(); yMin_ = -0.2; yMax_ = 1.2; tellCanvasToRepaint(); } // Conversion from internal coordinate space to external pixel values and back // Pixel values go from 0,0 (lower left) to displayPixelWidth_, displayPixelHeight_ (upper right) // Internal values go from -totalDisplayWidth_/2, -totalDisplayHeight_/2 (lower left) // to totalDisplayWidth_/2, totalDisplayHeight_/2 (upper right) // Pixel value in --> OpenGL value out KeyPositionGraphDisplay::Point KeyPositionGraphDisplay::screenToInternal(Point& inPoint) { Point out; out.x = -totalDisplayWidth_*0.5 + (inPoint.x/displayPixelWidth_) * totalDisplayWidth_; out.y = -totalDisplayHeight_*0.5 + (inPoint.y/displayPixelHeight_) * totalDisplayHeight_; return out; } // OpenGL value in --> Pixel value out KeyPositionGraphDisplay::Point KeyPositionGraphDisplay::internalToScreen(Point& inPoint) { Point out; out.x = ((inPoint.x + totalDisplayWidth_*0.5)/totalDisplayWidth_) * displayPixelWidth_; out.y = ((inPoint.y + totalDisplayHeight_*0.5)/totalDisplayHeight_) * displayPixelHeight_; return out; }