Mercurial > hg > touchkeys
view Source/GUI/MappingListItem.h @ 41:85577160a0d4
Many changes: implement global application preferences on devices etc.; extended editor window support with Control mapping features for now
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Sat, 21 Jun 2014 23:32:33 +0100 |
parents | 3580ffe87dc8 |
children |
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/* ============================================================================== This is an automatically generated GUI class created by the Introjucer! Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded and re-saved. Created with Introjucer version: 3.1.0 ------------------------------------------------------------------------------ The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-13 by Raw Material Software Ltd. ============================================================================== */ #ifndef __JUCE_HEADER_8369B097DBF9195A__ #define __JUCE_HEADER_8369B097DBF9195A__ //[Headers] -- You can add your own extra header files here -- #ifndef TOUCHKEYS_NO_GUI #include "JuceHeader.h" #include "../Mappings/MappingFactory.h" class MappingListComponent; //[/Headers] //============================================================================== /** //[Comments] An auto-generated component, created by the Introjucer. Describe your class and how it works here! //[/Comments] */ class MappingListItem : public Component, public ButtonListener { public: //============================================================================== MappingListItem (MappingListComponent& listComponent); ~MappingListItem(); //============================================================================== //[UserMethods] -- You can add your own custom methods in this section. static void alertBoxResultChosen(int result, MappingListItem *item); void deleteMapping(); MappingFactory* mappingFactory() { return factory_; } void setMappingFactory(MappingFactory *factory); void synchronize(); //[/UserMethods] void paint (Graphics& g); void resized(); void buttonClicked (Button* buttonThatWasClicked); private: //[UserVariables] -- You can add your own custom variables in this section. MappingFactory *factory_; MappingListComponent& listComponent_; //[/UserVariables] //============================================================================== ScopedPointer<ToggleButton> bypassToggleButton; ScopedPointer<TextButton> showDetailsButton; ScopedPointer<Label> mappingTypeLabel; ScopedPointer<MappingEditorComponent> mappingShortEditorComponent; ScopedPointer<Label> noSettingsLabel; ScopedPointer<TextButton> deleteButton; Path internalPath1; Path internalPath2; //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingListItem) }; //[EndFile] You can add extra defines here... #endif // TOUCHKEYS_NO_GUI //[/EndFile] #endif // __JUCE_HEADER_8369B097DBF9195A__