Mercurial > hg > touchkeys
view Source/Mappings/Control/TouchkeyControlMappingShortEditor.h @ 34:20c28a319dee
Further progress on save/load; now includes properties of keyboard segment and Control mapping. Others still to come.
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Fri, 21 Mar 2014 00:06:28 +0000 |
parents | 3580ffe87dc8 |
children | 114427cb39f0 |
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/* ============================================================================== This is an automatically generated GUI class created by the Introjucer! Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded and re-saved. Created with Introjucer version: 3.1.0 ------------------------------------------------------------------------------ The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-13 by Raw Material Software Ltd. ============================================================================== */ #ifndef __JUCE_HEADER_61C9A7081A6F3E0__ #define __JUCE_HEADER_61C9A7081A6F3E0__ //[Headers] -- You can add your own extra header files here -- #include "JuceHeader.h" #include "TouchkeyControlMappingFactory.h" //[/Headers] //============================================================================== /** //[Comments] An auto-generated component, created by the Introjucer. Describe your class and how it works here! //[/Comments] */ class TouchkeyControlMappingShortEditor : public MappingEditorComponent, public TextEditor::Listener, public ComboBoxListener { public: //============================================================================== TouchkeyControlMappingShortEditor (TouchkeyControlMappingFactory& factory); ~TouchkeyControlMappingShortEditor(); //============================================================================== //[UserMethods] -- You can add your own custom methods in this section. // TextEditor listener methods void textEditorTextChanged(TextEditor &editor) {} void textEditorReturnKeyPressed(TextEditor &editor); void textEditorEscapeKeyPressed(TextEditor &editor); void textEditorFocusLost(TextEditor &editor); void synchronize(); //[/UserMethods] void paint (Graphics& g); void resized(); void comboBoxChanged (ComboBox* comboBoxThatHasChanged); private: //[UserVariables] -- You can add your own custom variables in this section. TouchkeyControlMappingFactory& factory_; //[/UserVariables] //============================================================================== ScopedPointer<TextEditor> inputRangeLowEditor; ScopedPointer<Label> rangeLabel; ScopedPointer<Label> controlLabel; ScopedPointer<ComboBox> controlComboBox; ScopedPointer<Label> controlLabel2; ScopedPointer<ComboBox> parameterComboBox; ScopedPointer<Label> controlLabel3; ScopedPointer<ComboBox> typeComboBox; ScopedPointer<TextEditor> inputRangeHighEditor; ScopedPointer<Label> rangeLabel2; //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TouchkeyControlMappingShortEditor) }; //[EndFile] You can add extra defines here... //[/EndFile] #endif // __JUCE_HEADER_61C9A7081A6F3E0__